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		<title>Anipedia - New pages [en]</title>
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		<item>
			<title>Channel Cat</title>
			<link>http://anipedia.thebackalleys.com/index.php/Channel_Cat</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is a species of cat whom lives in channels/ditches animated by himself and created from pure imagination&lt;/div&gt;</description>
			<pubDate>Mon, 29 Jun 2009 14:01:54 GMT</pubDate>			<dc:creator>62.171.194.8</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Channel_Cat</comments>		</item>
		<item>
			<title>Tutorial:User-created Seekbar/MovieControls(AS1)</title>
			<link>http://anipedia.thebackalleys.com/index.php/Tutorial:User-created_Seekbar/MovieControls%28AS1%29</link>
			<description>&lt;p&gt;Summary: /* Functions(); */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==User-created movie controls==&lt;br /&gt;
&lt;br /&gt;
With Actionscript, user-created elements like Seekbars can control the position of the &amp;quot;_currentframe&amp;quot; property within a scene. Created movie controls can override the regular playback of Flash movie timelines. Linear movies can benefit from having a seekbar if their movie is considered too long or users wish to rewatch certain parts. This tutorial features examples on how to create movie controls to alter the playback of movieclip timelines&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Movie Controls'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Seekbar_MovieControls_1.jpg]] &lt;br /&gt;
&lt;br /&gt;
Movie controls can control the playback of movieclips within a Flash movie. 'FastForward' &amp;amp; 'Rewind' buttons can increase &lt;br /&gt;
or decrease the speed of movie-seeking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Seekbar'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Seekbar_MovieControls_2.jpg]] &lt;br /&gt;
&lt;br /&gt;
A Seekbar can control the movie with the position of the mouse; A Playhead (or scrubber) declares the position of our movie when the mouse is inactive. The total length of the movie is reached when the playhead &amp;quot;seeks&amp;quot; to the end of the seekbar. &lt;br /&gt;
&lt;br /&gt;
[[Image:Seekbar_MovieControls_3.jpg]] &lt;br /&gt;
&lt;br /&gt;
The end of the seekbar should equal the total length of the movie timeline&lt;br /&gt;
&lt;br /&gt;
[[Image:Seekbar_MovieControls_4.jpg]]&lt;br /&gt;
&lt;br /&gt;
The _currentframe of the movie, should match _totalframes at 100%&lt;br /&gt;
&lt;br /&gt;
[[Image:Seekbar_MovieControls_5.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:''' Use the seekbar to control the movie clip. Move it to the end by dragging it to the right.&lt;br /&gt;
&lt;br /&gt;
Press 'Stop' before using the 'FF' or 'REW' buttons, Try them again after pressing 'Play'.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;player align=&amp;quot;center&amp;quot;&amp;gt;Seekbar_MovieControls_Example.swf&amp;lt;/player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Actionscript==&lt;br /&gt;
&lt;br /&gt;
Programming syntax can read formulas using the '''evaluate;''' action.&lt;br /&gt;
The playhead formula can be declared as a '''statement''' below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seekbar_MovieControls_code1.jpg]]&lt;br /&gt;
&lt;br /&gt;
The seekbar should equal the current position of the movie timeline. It should also check '''conditions/loops''' for user interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The playhead should check for two conditions when running:&lt;br /&gt;
&lt;br /&gt;
1)   When the playhead_button is '''ON''' &lt;br /&gt;
&lt;br /&gt;
2)   When the playhead_button is '''OFF'''&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;playhead_button&amp;quot; should tell our movie its position &lt;br /&gt;
when it is ON...&lt;br /&gt;
&lt;br /&gt;
[[Image:Seekbar_MovieControls_code2.jpg]]&lt;br /&gt;
&lt;br /&gt;
...but the &amp;quot;movie&amp;quot; should tell our &amp;quot;button&amp;quot; its position, when it is OFF&lt;br /&gt;
&lt;br /&gt;
[[Image:Seekbar_MovieControls_code3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Control Flow==&lt;br /&gt;
&lt;br /&gt;
Knowing the statements we want to perform, we can articulate the order in which they operate through the '''&amp;quot;if&amp;quot;'''  and '''&amp;quot;else&amp;quot;''' conditions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The if &amp;quot;action&amp;quot; will  run statements after conditions have been met.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seekbar_MovieControls_code4.jpg]] &lt;br /&gt;
  &lt;br /&gt;
The else &amp;quot;action&amp;quot; will  evaluate statements, if the first condition returns as 'false'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seekbar_MovieControls_code5.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The seekbar script should also check for&lt;br /&gt;
&lt;br /&gt;
1) What to do when the button is on&lt;br /&gt;
&lt;br /&gt;
2) What to do when it is off.&lt;br /&gt;
&lt;br /&gt;
3) '''And make corrections to user interactions we don't want.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i.e. &lt;br /&gt;
[[Image:Seekbar_MovieControls_code6.jpg]]&lt;br /&gt;
----&lt;br /&gt;
[[Image:Seekbar_MovieControls_6.jpg]]&lt;br /&gt;
&lt;br /&gt;
==on Event handlers==&lt;br /&gt;
&lt;br /&gt;
The Seekbar should also run within a movieclip handler. MovieClip handlers are input-oriented trigger events, while frame-based actions are frame oriented** . Our script would check our conditions faster, if they were performed within &amp;quot;every frame&amp;quot;. The OnClipEvent() handler will do this under the (enterFrame) movieEvent. &lt;br /&gt;
&lt;br /&gt;
**''This doesn't mean our script can't be tried as FrameBased, but most FB scripts rely on oversusing gotoAndPlay();  to check loops. Movieclip handlers are '''much''' faster.''&lt;br /&gt;
&lt;br /&gt;
'''Example'''  &lt;br /&gt;
&lt;br /&gt;
[[Image:Seekbar_MovieControls_7.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Functions();==&lt;br /&gt;
&lt;br /&gt;
The functions action will modulate your script around the &amp;quot;playhead&amp;quot; x &amp;quot;movie&amp;quot; arguments. &lt;br /&gt;
Too many path names when naming conditions &amp;quot;i.e. if (_root.x.cow.chicken.duck == dog)&amp;quot; will slow your movie down considerably. Functions can declare these statements using relative arguments.&lt;br /&gt;
 &lt;br /&gt;
i.e.    &amp;lt;pre&amp;gt;           function seekbar (playhead, movieframe) {&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
                          &lt;br /&gt;
Example                  &lt;br /&gt;
&amp;lt;pre&amp;gt;onClipEvent (load) {&lt;br /&gt;
    function playhead (x, y) {&lt;br /&gt;
        // scrubber&lt;br /&gt;
        if (x.m == 1) {&lt;br /&gt;
            if (_xmouse&amp;lt;0) {&lt;br /&gt;
                x._x = 0;&lt;br /&gt;
            } else {&lt;br /&gt;
                if (_xmouse&amp;gt;288.1) {&lt;br /&gt;
                    x._x = 288.1;&lt;br /&gt;
                } else {&lt;br /&gt;
                    x._x = _xmouse;&lt;br /&gt;
                    // scrubber&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
            y.gotoAndPlay(Math.ceil(x._x*y._totalframes/288));&lt;br /&gt;
            y.stop();&lt;br /&gt;
            p = 0;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (!p == 1) {&lt;br /&gt;
                y.play();&lt;br /&gt;
                p = 1;&lt;br /&gt;
            }&lt;br /&gt;
            x._x = (y._currentframe*288/y._totalframes);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
onClipEvent (enterFrame) {&lt;br /&gt;
    // &amp;quot;playhead(&amp;quot;controls&amp;quot;, &amp;quot;movie&amp;quot;)&lt;br /&gt;
    playhead(_root.player.head, _root.movie);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the example, the conditions for our &amp;quot;playhead()&amp;quot; function are listed under the &amp;quot;onClipEvent(load)&amp;quot;  handler. The playhead( ) function is later called  under an &amp;quot;onClipEvent(EnterFrame)&amp;quot; handler.&lt;br /&gt;
&lt;br /&gt;
You can pass different expressions through defined functions when calling them&lt;br /&gt;
&lt;br /&gt;
i.e. &amp;lt;pre&amp;gt;e.g. function playhead (x, y)  (Load)&lt;br /&gt;
&lt;br /&gt;
      playhead(moviecontrols.buttongraphic, Movie)&amp;quot; (enterFrame)&amp;lt;/pre&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
Download the .fla to view the examples seen within this tutorial. &lt;br /&gt;
These scripts can be implemented into movies by renaming the function call and instance names to different expressions.  &lt;br /&gt;
&lt;br /&gt;
[Window-&amp;gt;ScenePanel-&amp;gt;seekbar with buttons]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Replace  playhead(_root.player.head, _root.movie);&lt;br /&gt;
             with&lt;br /&gt;
              playhead(_root.player.head, _root);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seekbar_MovieControls_.fla[http://anipedia.thebackalleys.com/index.php/Image:Seekbar_MovieControls_.fla]&lt;br /&gt;
&lt;br /&gt;
Seekbar_MovieControls_.swf[http://anipedia.thebackalleys.com/index.php/Image:Seekbar_MovieControls_.swf]&lt;br /&gt;
&amp;lt;player align=&amp;quot;center&amp;quot;&amp;gt;Seekbar_MovieControls_.swf&amp;lt;/player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seekbar[s]_only.fla[http://anipedia.thebackalleys.com/index.php/Image:Seekbar[s]_only.fla]&lt;br /&gt;
[[Category:Actionscript tutorials]]&lt;/div&gt;</description>
			<pubDate>Mon, 01 Jun 2009 22:38:30 GMT</pubDate>			<dc:creator>Nuac</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Tutorial:User-created_Seekbar/MovieControls%28AS1%29</comments>		</item>
		<item>
			<title>Nonzop</title>
			<link>http://anipedia.thebackalleys.com/index.php/Nonzop</link>
			<description>&lt;p&gt;Summary: /* Writing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox animator&lt;br /&gt;
| image_name=Nonzop.png&lt;br /&gt;
| screen_name=nonzop&lt;br /&gt;
| real_name=dicky mcdickalong&lt;br /&gt;
| age=2&lt;br /&gt;
| newgrounds=nonzop&lt;br /&gt;
| DA_name=&lt;br /&gt;
| SA_name=&lt;br /&gt;
| cartoons=&amp;quot;wow&amp;quot; 2006 ''(Unreleased)''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;this is&amp;quot; 2007 ''(Unreleased)''&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/461160 &amp;quot;gay&amp;quot;] (Pilot) 2008&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/476063 &amp;quot;i am&amp;quot;] (NG-T102) 2008&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/478005 &amp;quot;full of&amp;quot;] (NG-T103) 2008&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/491341 &amp;quot;horse shit&amp;quot;] (Collab) 2008&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/491808 &amp;quot;if you didnt guess&amp;quot;] (NG-T001) 2009&lt;br /&gt;
&lt;br /&gt;
'''Future Projects'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;fuck&amp;quot; (NG-T104) '''''Due 2009'''''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;you&amp;quot; (NG-T105) '''''Due 2009'''''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;you&amp;quot; (Collab) '''''Due 2009'''''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;fuck&amp;quot; (Collab) '''''Due 2009'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This article is about [http://nonezop.newgrounds.com nonzop] (dicky mcdickalong), a Flash animator and the creator of [[some faggots talk about nothing]]. He has been active on websites such as [[Newgrounds]] since early 2008 and is also an active member of the Camp North community. He acts as a voice actor on &amp;quot;some faggots talk about nothing&amp;quot; as well, voicing the main character [http://ggggggg.newgrounds.com boring faggot A] and several other characters. He is also currently a member of the Today's Faggots animation team. Also, he will be attending dsuayfbsuh University to major in Animation.&lt;br /&gt;
&lt;br /&gt;
==nonzop Animation Enterprises==&lt;br /&gt;
nonzop Animation Enterprises is the production studio for dicky mcdickalong's series, [[some faggots talk about nothing]], the studio's only current production. Past affiliations include the Sayre High School Flash Club which the studio was credited. nonzop Animation Enterprises is a registered company for the Animation World Network.&lt;br /&gt;
&lt;br /&gt;
== 2006 ==&lt;br /&gt;
nonzop's first ever widely released Flash movie was produced as part of his High School Animation Team titled &amp;quot;A Day In The Life of the who cares&amp;quot;. The movie's main character was the High School's mascot and included different teachers and the Vice Principal as well, because nonzop sucks dick and needed a good grade and thought that might be a good way to suck up.&lt;br /&gt;
&lt;br /&gt;
===Awards===&lt;br /&gt;
The movie received 2nd at the 2006 Pennsylvania High School Computer Fair in the Animation Category, an amazing feat as the Sayre Flash Team was the youngest group to ever win in the Competition. The movie has been, and most likely will remain unreleased as many of the source files have been lost... And also out of nonzop's unwillingness to show his early, primitive work.&lt;br /&gt;
&lt;br /&gt;
== 2007 ==&lt;br /&gt;
This year marks the last year nonzop was involved with the Sayre High School Flash Club after the failure of their second movie, &amp;quot;General Knowledge&amp;quot;, a story in the vein of Pixar films such as &amp;quot;Cars&amp;quot;. The movie failed to get past the regional competition and was scrapped afterwards. It has never been completed but components, such as characters and props have been incorporated into earlier episodes of &amp;quot;some faggots talk about nothing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 2008 ==&lt;br /&gt;
Even though nonzop has been animating since 2005, this year marks the first year his work has appeared in a prominent venue, particularly such portals as [[Newgrounds]] and Camp North.&lt;br /&gt;
&lt;br /&gt;
=== ''some faggots talk about nothing'' ===&lt;br /&gt;
2008 marks the launch of nonzop's series [[some faggots talk about nothing]], a Flash-animated comedy about the life of four teenagers and their misadventures in small-town America. Throughout the year, nonzop released 3 episodes and 1 pilot for the show and it has begun to gain a modest fanbase. &lt;br /&gt;
&lt;br /&gt;
===Awards===&lt;br /&gt;
Several of the episodes have also received some accolades from the art and internet communities. Episode #1 won 2nd in the Pennsylvania High School Computer Fair in the Animation Catagory and Episode #3 won a Daily 2nd Place trophy on October 22, 2008 on [[Newgrounds]]. The series also &amp;quot;won&amp;quot; &amp;quot;[http://www.newgrounds.com/bbs/topic/987620 Best Undiscovered Series]&amp;quot; in the 2008 Newgrounds Treasure Hunt.&lt;br /&gt;
&lt;br /&gt;
== 2009 ==&lt;br /&gt;
As of April 2009, nonzop has released one new movie, an April Fools episode of &amp;quot;some faggots talk about nothing&amp;quot; where he joked about retiring from animation, the episode is entitled &amp;quot;The Snowball Effect&amp;quot;. His previous works are still receiving accolades. Episode #3 received a few more awards including a Gold Key award in Animation at the 2009 Twin Tiers Region Scholastics Awards and received an &amp;quot;American Visions Award&amp;quot; at that same ceremony. Currently, nonzop is working on several projects, including Episodes #4 and #5 of &amp;quot;some faggots talk about nothing&amp;quot;, including guest voice actors such as [http://egoraptor.newgrounds.com babygurl], [http://dick.newgrounds.com Jon Etheridge], and [http://fuckhead.newgrounds.com Christopher A. Guerrero]. He is also planning on releasing a new-and-improved cut of Episode #3, along with a few other pet projects.&lt;br /&gt;
&lt;br /&gt;
===Awards===&lt;br /&gt;
&amp;quot;The Brunch Bunch&amp;quot; the third episode nonzop's series, &amp;quot;some faggots talk about nothing&amp;quot; won a Gold Medal at the 2009 National Scholastics Art and Writing Awards, his highest honor as of yet. This is after qualifying for the National level after winning a &amp;quot;Gold Key&amp;quot; at the Regional level along with an &amp;quot;American Visions&amp;quot; Award.&lt;br /&gt;
&lt;br /&gt;
== Other work ==&lt;br /&gt;
nonzop has participated in 3 collaborations on Newgrounds so far, only one of which has been completed. nonzop has now also been hired as an assistant animator for the internet comedy group, Today's Faggots. He will assist in their future animated projects, yet to be disclosed.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
nonzop is most skilled in animating in a multi-tween format where characters are built out of multiple tweened graphic symbols. He has also dabbled in frame-by-frame animation but rarely does as it is too time consuming.&lt;br /&gt;
&lt;br /&gt;
===Writing===&lt;br /&gt;
nonzop writes all of the episodes of some faggots talk about nothing, sometimes accompanied by co-writer [http://zopnone.newgrounds.com zopnone] (dicky mcdickalong). zopnone also supplies several voices in the series, including Principal Durnst and Sergeant Peterson.&lt;br /&gt;
&lt;br /&gt;
[[Category:flash animators]]&lt;br /&gt;
[[Category:Animators]]&lt;br /&gt;
[[Category:Artists]]&lt;br /&gt;
[[Category:Voice actors]]&lt;br /&gt;
[[Category:Newgrounds]]&lt;br /&gt;
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http://i210.photobucket.com/albums/bb263/zipperspider/041309_circularenemies_obs07--artic.jpg&lt;/div&gt;</description>
			<pubDate>Fri, 17 Apr 2009 22:03:42 GMT</pubDate>			<dc:creator>Nonzop</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Nonzop</comments>		</item>
		<item>
			<title>Tutorial:Preloaders (AS3)</title>
			<link>http://anipedia.thebackalleys.com/index.php/Tutorial:Preloaders_%28AS3%29</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ugh. This was the messiest bit of code + FLA I've ever made. A bastardization of dynamic and sloppy flash.&lt;br /&gt;
&lt;br /&gt;
Preloaders are a way to draw in the audience before the leave the page. They create anticipation if done correctly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var box:Shape = new Shape();&lt;br /&gt;
box.graphics.beginFill(0x0000FF);&lt;br /&gt;
box.graphics.drawRect(0, stage.stageHeight/2 - (12.5), 550, 25);&lt;br /&gt;
box.graphics.endFill();&lt;br /&gt;
addChild(box);&lt;br /&gt;
&lt;br /&gt;
var masker:Shape = new Shape();&lt;br /&gt;
masker.graphics.beginFill(0x00FF00);&lt;br /&gt;
masker.graphics.drawRect(0, 75, 550, 50);&lt;br /&gt;
masker.graphics.endFill();&lt;br /&gt;
addChild(masker);&lt;br /&gt;
&lt;br /&gt;
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS,  onProgress);&lt;br /&gt;
function onProgress (evt:ProgressEvent):void{&lt;br /&gt;
	var loaded:Number = evt.target.bytesLoaded;&lt;br /&gt;
	var total:Number = evt.target.bytesTotal;&lt;br /&gt;
	var pct:Number = loaded/total;&lt;br /&gt;
	var ipct:Number = 100 - (pct * 100);&lt;br /&gt;
	var bites:String =&amp;quot;&amp;quot; + total + &amp;quot; total bytes&amp;quot;;&lt;br /&gt;
	var looded:String = &amp;quot;&amp;quot; + loaded + &amp;quot; bytes loaded&amp;quot;;&lt;br /&gt;
	box.scaleX = pct;&lt;br /&gt;
	masker.scaleX = pct;&lt;br /&gt;
	circles.mask = masker;&lt;br /&gt;
	&lt;br /&gt;
	var bytes:TextField = new TextField;&lt;br /&gt;
	bytes.width = 200;&lt;br /&gt;
	bytes.height = 25;&lt;br /&gt;
	bytes.x = 200;&lt;br /&gt;
	bytes.y = 350;&lt;br /&gt;
	bytes.text = bites;&lt;br /&gt;
	addChild(bytes);&lt;br /&gt;
	loadedb.text = looded;&lt;br /&gt;
	perct.text = Math.round(pct * 100) + &amp;quot;%&amp;quot;;&lt;br /&gt;
	perctg.text = &amp;quot;&amp;quot; + Math.round(ipct);&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);&lt;br /&gt;
function onComplete (evt:Event):void{&lt;br /&gt;
	nextFrame();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
stop();&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I used about 5 different variations of preloader.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var box:Shape = new Shape();&lt;br /&gt;
box.graphics.beginFill(0x0000FF);&lt;br /&gt;
box.graphics.drawRect(0, stage.stageHeight/2 - (12.5), 550, 25);&lt;br /&gt;
box.graphics.endFill();&lt;br /&gt;
addChild(box);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS,  onProgress);&lt;br /&gt;
function onProgress (evt:ProgressEvent):void{&lt;br /&gt;
	var loaded:Number = evt.target.bytesLoaded;&lt;br /&gt;
	var total:Number = evt.target.bytesTotal;&lt;br /&gt;
	var pct:Number = loaded/total;&lt;br /&gt;
	box.scaleX = pct;&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);&lt;br /&gt;
function onComplete (evt:Event):void{&lt;br /&gt;
	nextFrame();&lt;br /&gt;
}&lt;br /&gt;
stop();&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first was the simple horizontal bar scaling to 100% width. I centered it in the middle on the stage and gave it a width of the stage width. The listeners and functions aren't anything you haven't seen before if you've read my other tutorials.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var loaded:Number = evt.target.bytesLoaded;&lt;br /&gt;
	var total:Number = evt.target.bytesTotal;&lt;br /&gt;
	var pct:Number = loaded/total;&lt;br /&gt;
	box.scaleX = pct;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are new. Commonly, you'll see &amp;quot;e.target&amp;quot;, etc. It all depends on what you put for the function info &amp;quot;(evt:xxxEvent)&amp;quot;. Pct just takes the two variables and divides them to create a decimals, that once multiplied by 100, creates a percentage. I've set the box to scale on the x-axis based on the percentage that the movie is loaded. Once it hits 100%, the box will reach across the whole screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var bites:String =&amp;quot;&amp;quot; + total + &amp;quot; total bytes&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
var bytes:TextField = new TextField;&lt;br /&gt;
	bytes.width = 200;&lt;br /&gt;
	bytes.height = 25;&lt;br /&gt;
	bytes.x = 200;&lt;br /&gt;
	bytes.y = 350;&lt;br /&gt;
	bytes.text = bites;&lt;br /&gt;
	addChild(bytes);&lt;br /&gt;
	&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, I made a textfield that will display the total bytes in the movie. You'll notice there's no accompanying field for the loaded bytes. That's because I couldn't figure out a way to make one dynamically without Flash creating a new field every time the number of bytes loaded changed. I ended up just making that one on the stage.&lt;br /&gt;
&lt;br /&gt;
As for the bites var, here's a little lesson. Flash is very picky about the types of data you put in. You're only allowed to put strings in for text. That means they have to be in these &amp;quot;&amp;quot;. If a certain variable you want to put in isn't a String, well Flash is going to tell you. That's why you have to trick it. Put in a closed set of quotations and then add in your variable. Don't forget to do the javascript trick of adding a + sign to what you want to add. Also make sure to type in &amp;quot; total bytes&amp;quot; exactly as I did. That space at the beginning adds a space to the textfield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
var looded:String = &amp;quot;&amp;quot; + loaded + &amp;quot; bytes loaded&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
loadedb.text = looded;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I named it &amp;quot;loadedb&amp;quot; and edited the new variable to record the number of bytes loaded. Same as last time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;perct.text = Math.round(pct * 100) + &amp;quot;%&amp;quot;;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I added another textfield onto the stage and made the next nice and big. This is the big text that shows the % loaded. You'll notice I used a little rounding the ensure whole numbers.&lt;br /&gt;
&lt;br /&gt;
Math.round() rounds off the number you get from the variable into an integer (positive or negative whole number).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var ipct:Number = 100 - (pct * 100);&lt;br /&gt;
&lt;br /&gt;
....................&lt;br /&gt;
&lt;br /&gt;
perctg.text = &amp;quot;&amp;quot; + Math.round(ipct);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ugh. I struggled with this formula for about half an hour. Anyways, I created another new textfield on the stage and named it &amp;quot;perctg&amp;quot;. I took the formula from &amp;quot;pct&amp;quot; and reversed it. If you paid attention to my BEDMAS lesson back a few tutorials ago, you'll know hoe this works. Flash first calculates the % of the movie loaded by multiplying pct by 100. Then, it takes that number and minuses it from 100. This creates a reverse countdown effect that is kind of cool and minimalistic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var masker:Shape = new Shape();&lt;br /&gt;
masker.graphics.beginFill(0x00FF00);&lt;br /&gt;
masker.graphics.drawRect(0, 75, 550, 50);&lt;br /&gt;
masker.graphics.endFill();&lt;br /&gt;
addChild(masker);&lt;br /&gt;
&lt;br /&gt;
.......&lt;br /&gt;
&lt;br /&gt;
masker.scaleX = pct;&lt;br /&gt;
	circles.mask = masker;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For my last preloader effect, I took about 5 circles and put them on a line, evenly space. I've seen this done before, so this shouldn't be new to you visually.&lt;br /&gt;
&lt;br /&gt;
Then, I made masker, which is a box that has the exact same height as the circles are each in diameter (50). Just like the box, I made it as wide as the stage. All I did after that was tell Flash through actionscript to make masker the mask for the circles.&lt;br /&gt;
&lt;br /&gt;
As far as weighing down the swf goes, I just tossed a big stock image twice full size in the second frame. When you test your movie, you can go to &amp;quot;Simulate download&amp;quot; and tweak the settings from horse delivering a baby speed to HOLYMFT-4500FIBREOPTICSPEED. This helps you preview how long it will take users to download the swf, and just how god-awful America Online was back in the 90's.&lt;br /&gt;
&lt;br /&gt;
Here's the fla, since this isn't all code-based. &lt;br /&gt;
&lt;br /&gt;
[http://www.thebackalleys.com/ok/public/preloader.fla preloader.fla] Remember to right-click and hit &amp;quot;Save Target As&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Click on &amp;quot;Player&amp;quot; to view&lt;br /&gt;
&amp;lt;player align=&amp;quot;center&amp;quot;&amp;gt;AS3Preloader.swf‎&amp;lt;/player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Matt&lt;br /&gt;
&lt;br /&gt;
[[Category:Actionscript tutorials]]&lt;/div&gt;</description>
			<pubDate>Fri, 10 Apr 2009 06:55:45 GMT</pubDate>			<dc:creator>RobHalford</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Tutorial:Preloaders_%28AS3%29</comments>		</item>
		<item>
			<title>List of Tywo At Large episodes</title>
			<link>http://anipedia.thebackalleys.com/index.php/List_of_Tywo_At_Large_episodes</link>
			<description>&lt;p&gt;Summary: /* Season One: 2008-2009 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a complete episode list for the Flash-animated Internet sitcom '''''[[Tywo At Large]]''''', which first aired on [[Newgrounds]] on March 28, 2008.&lt;br /&gt;
&lt;br /&gt;
As of April 1, 2009, '''5''' episodes (3 Episodes, 1 pilot and 1 short) of ''Tywo At Large'' have been released.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border:1px solid #999999;width:100%;text-align:left;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#cc0000;text-align:center;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;background-color:#cc0000;&amp;quot;&lt;br /&gt;
==Stand-Alone Episodes==&lt;br /&gt;
&lt;br /&gt;
These episodes are not based within the continuity of the actual series and therefore are known as &amp;quot;Stand-Alones.&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#33cccc;&amp;quot;&lt;br /&gt;
|'''Ep. #'''&lt;br /&gt;
|'''Title'''&lt;br /&gt;
|'''Original Airdate'''&lt;br /&gt;
|'''Prod. Code'''&lt;br /&gt;
|'''Director'''&lt;br /&gt;
|'''Writer(s)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; height=&amp;quot;5&amp;quot; bgcolor=&amp;quot;#cc3333&amp;quot;|&lt;br /&gt;
|-style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|0-1 ||'''Pilot''' || March 28, 2008 || align=&amp;quot;center&amp;quot;|NG-T100 || Daran Carlin-Weber || Daran Carlin-Weber &amp;amp; Zachary Shedd&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| The original version of &amp;quot;Mischief Melee&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Runtime:''' 4 Minutes 55 Seconds&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; height=&amp;quot;5&amp;quot; bgcolor=&amp;quot;#cc3333&amp;quot;|&lt;br /&gt;
|-style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|0-2 ||'''Noxious Gases And You''' || May 13, 2008 || align=&amp;quot;center&amp;quot;|NG-T102 || Daran Carlin-Weber || Daran Carlin-Weber&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| Education on the dangers of Noxious Gases, Tywo being the guinea pig, and your host, Professor Hobsquable!&lt;br /&gt;
&lt;br /&gt;
'''Runtime:''' 3 Minutes 28 Seconds&lt;br /&gt;
&lt;br /&gt;
'''Featured music:'''&lt;br /&gt;
* &amp;quot;Open Sea Theme&amp;quot; by Sven Libaek&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; height=&amp;quot;5&amp;quot; bgcolor=&amp;quot;#cc3333&amp;quot;|&lt;br /&gt;
|-style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|0-3 ||'''The Snowball Effect''' || April 1, 2009 || align=&amp;quot;center&amp;quot;|NG-T001 || Daran Carlin-Weber || Daran Carlin-Weber&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| Tywo and the gang stumble upon the secrets of the universe!... And end up breaking it.&lt;br /&gt;
'''Runtime:''' 2 Minutes&lt;br /&gt;
&lt;br /&gt;
'''Featured music:'''&lt;br /&gt;
* &amp;quot;Snowflake Music&amp;quot; by Mark Mothersbaugh&lt;br /&gt;
* &amp;quot;Spiralling Shape&amp;quot; by They Might Be Giants&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; height=&amp;quot;5&amp;quot; bgcolor=&amp;quot;#cc3333&amp;quot;|&lt;br /&gt;
|-style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|0-4 ||'''Gasbag''' || June 2009 || align=&amp;quot;center&amp;quot;|NG-T002|| Daran Carlin-Weber || Daran Carlin-Weber &amp;amp; Daniel Carlin-Weber&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| Mr. Goldsmith unloads his rage on Tywo after being found out that he works a second job at a gas station.&lt;br /&gt;
'''Runtime:''' 3 Minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
{|style=&amp;quot;border:1px solid #999999;width:100%;text-align:left;&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#cc0000;text-align:center;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;background-color:#cc0000;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Season One: 2008-2009==&lt;br /&gt;
&lt;br /&gt;
The first season of [[Tywo At Large]] revolves around Tywo Komida and his life as a high school freshman, dealing with his love interest, Liana Baxton, his rivalry with Pat Hawkley, seeking employment at a fast-food restaurant, and other events in the small, off-beat town of Baxton Creek.&lt;br /&gt;
|-style=&amp;quot;background-color:#33cccc;&amp;quot;&lt;br /&gt;
|'''Ep. #'''&lt;br /&gt;
|'''Title'''&lt;br /&gt;
|'''Original Airdate'''&lt;br /&gt;
|'''Prod. Code'''&lt;br /&gt;
|'''Director'''&lt;br /&gt;
|'''Writer(s)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; height=&amp;quot;5&amp;quot; bgcolor=&amp;quot;#cc3333&amp;quot;|&lt;br /&gt;
|-style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|101 ||'''Mischief Melee''' || June 6, 2008 || align=&amp;quot;center&amp;quot;|NG-T101 || Daran Carlin-Weber || Daran Carlin-Weber &amp;amp; Zachary Shedd&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|After an unintentional rendezvous, Pat is saddled with the burden of taking Tywo along with him as they vandalize the neighborhood on Mischief Night. Tywo thinks he's with the in-crowd... Until Pat sets him up to get arrested.&lt;br /&gt;
'''Runtime:''' 5 Minutes 13 Seconds&lt;br /&gt;
&lt;br /&gt;
'''Featured music:'''&lt;br /&gt;
* &amp;quot;Bad Light&amp;quot; by Built To Spill&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; height=&amp;quot;5&amp;quot; bgcolor=&amp;quot;#cc3333&amp;quot;|&lt;br /&gt;
|-style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|102 ||'''The Brunch Bunch''' || October 22, 2008 || align=&amp;quot;center&amp;quot;|NG-T103 || Daran Carlin-Weber || Daran Carlin-Weber &amp;amp; Zachary Shedd&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|Tywo lands himself in detention after plowing over his Principal with a tricked-out lunch cart. His only hope is to escape from a John Hughes inspired fate but the only thing in his way is the rabid Vice Principal with a net gun!&lt;br /&gt;
'''Runtime:''' 10 Minutes 29-47 Seconds&lt;br /&gt;
&lt;br /&gt;
'''Featured Music:'''&lt;br /&gt;
*&amp;quot;Wattershed&amp;quot; by the Foo Fighters&lt;br /&gt;
*&amp;quot;Floating Boy (Demo)&amp;quot; by Fugazi&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; height=&amp;quot;5&amp;quot; bgcolor=&amp;quot;#cc3333&amp;quot;|&lt;br /&gt;
|-style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|103 ||'''Chin Pubes''' || TBA || align=&amp;quot;center&amp;quot;|NG-T104 || Daran Carlin-Weber || Daran Carlin-Weber &amp;amp; Zachary Shedd&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|After Pat grows some peach fuzz, Tywo's jealousy spirals into madness as the gang tries to attend the R-rated theatrical release of &amp;quot;Two Girls One Cup 2&amp;quot;.&lt;br /&gt;
'''Runtime:''' Approx. 8 Minutes&lt;br /&gt;
&lt;br /&gt;
'''Guest Starring:''' &lt;br /&gt;
*Hans Van Harken as Mayor Baxton&lt;br /&gt;
*Jonathan Etheridge&lt;br /&gt;
*Christopher A. Guerarro&lt;br /&gt;
*Alyssa Zevallos&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; height=&amp;quot;5&amp;quot; bgcolor=&amp;quot;#cc3333&amp;quot;|&lt;br /&gt;
|-style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|104 ||'''Grill Jockeys!''' || TBA || align=&amp;quot;center&amp;quot;|NG-T105 || Daran Carlin-Weber || Daran Carlin-Weber &amp;amp; Zachary Shedd&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|Tywo's parents start him on a swear jar, but after his sailor mouth costs him every penny he has, he must seek employment at the local fast-food eatery, the Schmucky Burger.&lt;br /&gt;
'''Runtime:''' Approx. 10 Minutes&lt;br /&gt;
&lt;br /&gt;
'''Guest Starring:'''&lt;br /&gt;
*Jonathan Etheridge&lt;br /&gt;
&lt;br /&gt;
[[Category:Flash_series]]&lt;br /&gt;
[[Category:Newgrounds]]&lt;/div&gt;</description>
			<pubDate>Tue, 07 Apr 2009 15:10:51 GMT</pubDate>			<dc:creator>Ixintro</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:List_of_Tywo_At_Large_episodes</comments>		</item>
		<item>
			<title>Tutorial:Filters (AS3)</title>
			<link>http://anipedia.thebackalleys.com/index.php/Tutorial:Filters_%28AS3%29</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Matt here again.&lt;br /&gt;
&lt;br /&gt;
Today, I'm going to teach you about filters on AS3. Filters are a really versatile part of Flash and were introduced in Flash 8.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var blur:BlurFilter = new BlurFilter(4, 4, 3);&lt;br /&gt;
var dropShadow:DropShadowFilter = new DropShadowFilter(0, 90, 0x000, .5, 50, 50, 2, 3, false, false, false);&lt;br /&gt;
var glow:GlowFilter = new GlowFilter(0x00FF00, .75, 25, 25, 1, 3, false, true);&lt;br /&gt;
var button:Sprite = new Sprite();&lt;br /&gt;
button.graphics.beginFill(0xFF0000);&lt;br /&gt;
button.graphics.drawCircle((stage.stageWidth/2) - button.width, (stage.stageHeight/2) - button.height, 100);&lt;br /&gt;
button.graphics.endFill();&lt;br /&gt;
button.filters = [blur, dropShadow];&lt;br /&gt;
addChild(button);&lt;br /&gt;
&lt;br /&gt;
button.addEventListener(MouseEvent.CLICK, buttonClick);&lt;br /&gt;
function buttonClick (evt:MouseEvent):void{&lt;br /&gt;
	button.filters = [glow];&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var button:Sprite = new Sprite();&lt;br /&gt;
button.graphics.beginFill(0xFF0000);&lt;br /&gt;
button.graphics.drawCircle((stage.stageWidth/2) - button.width, (stage.stageHeight/2) - button.height, 100);&lt;br /&gt;
button.graphics.endFill();&lt;br /&gt;
button.filters = [blur, dropShadow];&lt;br /&gt;
addChild(button);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyways, make a circle with any fill. Making a circle is not different than making a rectangle. The only difference is the last parameter specifies radius instead of height and width. You'll notice I added some code to the x and y values to make it centered. Go ahead and try screwing around with the radius. It'll stay centered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var blur:BlurFilter = new BlurFilter(4, 4, 3);&amp;lt;/pre&amp;gt;&lt;br /&gt;
Next, I added a blur filter. Filters in AS3 are finicky because they want a lot of parameters before they'll show up. Here, the 3 arguments are '''blurX''', '''blurY''', and '''quality'''. Quality is a weird one because it's an integer, and not a string. '''1''' means '''low''', '''2''' means '''medium''', and '''3''' means '''high'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var dropShadow:DropShadowFilter = new DropShadowFilter(0, 90, 0x000, .5, 50, 50, 2, 3, false, false, false);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next filter added was a drop shadow filter. You can see how complex the code is. But it's really no different than the actual palette inside the program. A lot of the options are the same. The parameters here are '''distance''', '''angle''', '''color''', '''alpha''', '''blurX''', '''blurY''', '''strength''', '''quality''', '''inner''', '''knockout''', and '''hide object'''. The last three are booleans, so they have to be true or false.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var glow:GlowFilter = new GlowFilter(0x00FF00, .75, 25, 25, 1, 3, false, true);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I then added a glow filter. The parameters are '''color''', '''alpha''', '''blurX''', '''blurY''', '''strength''', '''quality''', '''inner''', and '''knockout'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;button.filters = [blur, dropShadow];&amp;lt;/pre&amp;gt;&lt;br /&gt;
You have to add your filters to an array attached to the object. In this case, I only attached the first two I created.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;button.addEventListener(MouseEvent.CLICK, buttonClick);&lt;br /&gt;
function buttonClick (evt:MouseEvent):void{&lt;br /&gt;
	button.filters = [glow];&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I then created a function that changed up the filters when the button gets clicked. The glow replaces both the drop shadow and blur filters. Since I had knockout set to true, the fill in the circle is hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Click on &amp;quot;Player&amp;quot; to view&lt;br /&gt;
&amp;lt;player align=&amp;quot;center&amp;quot;&amp;gt;AS3Filters.swf‎&amp;lt;/player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Matt&lt;br /&gt;
&lt;br /&gt;
[[Category:Actionscript tutorials]]&lt;/div&gt;</description>
			<pubDate>Mon, 06 Apr 2009 02:27:08 GMT</pubDate>			<dc:creator>RobHalford</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Tutorial:Filters_%28AS3%29</comments>		</item>
		<item>
			<title>Tutorial:Graphics (AS3)</title>
			<link>http://anipedia.thebackalleys.com/index.php/Tutorial:Graphics_%28AS3%29</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Matt here again to teach you about the Graphics class in Actionscript 3 and how to add click behaviors to said graphics.&lt;br /&gt;
&lt;br /&gt;
First off, here's a quick bit of code I whipped up. If you followed the first tutorial, you'll know how to create a box with code. I've added a few new features along with click functionality.&lt;br /&gt;
&amp;lt;pre&amp;gt;var button:Sprite =  new Sprite();&lt;br /&gt;
button.graphics.beginFill(0x000);&lt;br /&gt;
button.graphics.drawRect((stage.stageWidth-150) /2, (stage.stageHeight-25)/2, 150, 25);&lt;br /&gt;
button.graphics.endFill();&lt;br /&gt;
addChild(button);&lt;br /&gt;
&lt;br /&gt;
var box:Shape =  new Shape();&lt;br /&gt;
box.graphics.beginFill(0x00FF00);&lt;br /&gt;
box.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);&lt;br /&gt;
box.graphics.endFill();&lt;br /&gt;
addChild(box);&lt;br /&gt;
box.visible = false;&lt;br /&gt;
box.alpha = .25;&lt;br /&gt;
&lt;br /&gt;
button.addEventListener(MouseEvent.CLICK, buttonClick);&lt;br /&gt;
function buttonClick (evt:MouseEvent):void{&lt;br /&gt;
	box.visible = true;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should notice some unknown snippets of code. Here they are explained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;button.graphics.drawRect((stage.stageWidth-150) /2, (stage.stageHeight-25)/2, 150, 25);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of you should know the BEDMAS theory, or the order of operations in math.&lt;br /&gt;
&lt;br /&gt;
'''B'''rackets, '''E'''xponents, '''D'''ivision, '''M'''ultiplication, '''A'''ddition, and '''S'''ubtraction.&lt;br /&gt;
&lt;br /&gt;
In this case, I'm telling flash to draw the rectangle at a position of &amp;quot;Stage Width - 150 (width of rectangle), divided by 2&amp;quot; on the x axis. This will center the box in the middle of the screen. The same concept is used for the y axis, except the height of the rectangle is 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will also notice this snippet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;box.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, I've set the x and y values to 0. I've told Flash to draw a rectangle the total size of the stage. This should be pretty straightforward.&lt;br /&gt;
&lt;br /&gt;
Next, you'll see this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;box.visible = false;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an easier way of working with opacity as opposed to alpha values. It's how tooltips and popups are made. Right now, Flash will read that and hide the box from view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;button.addEventListener(MouseEvent.CLICK, buttonClick);&lt;br /&gt;
function buttonClick (evt:MouseEvent):void{&lt;br /&gt;
	box.visible = true;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
When Flash reaches the buttonClick function, it will show the box.&lt;br /&gt;
&lt;br /&gt;
Next, I'm going to add a tooltip to the rectangle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var button:Sprite =  new Sprite();&lt;br /&gt;
button.graphics.beginFill(0x000);&lt;br /&gt;
button.graphics.drawRect((stage.stageWidth-150) /2, (stage.stageHeight-25)/2, 150, 25);&lt;br /&gt;
button.graphics.endFill();&lt;br /&gt;
addChild(button);&lt;br /&gt;
&lt;br /&gt;
var box:Shape =  new Shape();&lt;br /&gt;
box.graphics.beginFill(0x00FF00);&lt;br /&gt;
box.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);&lt;br /&gt;
box.graphics.endFill();&lt;br /&gt;
addChild(box);&lt;br /&gt;
box.visible = false;&lt;br /&gt;
box.alpha = .25;&lt;br /&gt;
&lt;br /&gt;
var tooltip:Shape = new Shape();&lt;br /&gt;
tooltip.graphics.beginFill(0xCCC);&lt;br /&gt;
tooltip.graphics.drawRect((stage.stageWidth/2) + 15, (stage.stageHeight/2) -13, 100, 150);&lt;br /&gt;
tooltip.graphics.endFill();&lt;br /&gt;
tooltip.alpha = .75;&lt;br /&gt;
tooltip.visible = false;&lt;br /&gt;
addChild(tooltip);&lt;br /&gt;
&lt;br /&gt;
button.addEventListener(MouseEvent.CLICK, buttonClick);&lt;br /&gt;
function buttonClick (evt:MouseEvent):void{&lt;br /&gt;
	box.visible = true;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
button.addEventListener(MouseEvent.ROLL_OVER, buttonOver);&lt;br /&gt;
function buttonOver (evt:MouseEvent):void{&lt;br /&gt;
	tooltip.visible = true;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
button.addEventListener(MouseEvent.ROLL_OUT, buttonOut);&lt;br /&gt;
function buttonOut (evt:MouseEvent):void{&lt;br /&gt;
	tooltip.visible = false;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should understand this code by now. That's a great asset because tooltips are all over the internet.&lt;br /&gt;
&lt;br /&gt;
Now, I'm going to add text to the tooltip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var button:Sprite =  new Sprite();&lt;br /&gt;
button.graphics.beginFill(0x000);&lt;br /&gt;
button.graphics.drawRect((stage.stageWidth-150) /2, (stage.stageHeight-25)/2, 150, 25);&lt;br /&gt;
button.graphics.endFill();&lt;br /&gt;
addChild(button);&lt;br /&gt;
&lt;br /&gt;
var box:Shape =  new Shape();&lt;br /&gt;
box.graphics.beginFill(0x00FF00);&lt;br /&gt;
box.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);&lt;br /&gt;
box.graphics.endFill();&lt;br /&gt;
addChild(box);&lt;br /&gt;
box.visible = false;&lt;br /&gt;
box.alpha = .25;&lt;br /&gt;
&lt;br /&gt;
var tooltip:Shape = new Shape();&lt;br /&gt;
tooltip.graphics.beginFill(0xCCC);&lt;br /&gt;
tooltip.graphics.drawRect((stage.stageWidth/2) + 15, (stage.stageHeight/2) -13, 100, 150);&lt;br /&gt;
tooltip.graphics.endFill();&lt;br /&gt;
tooltip.alpha = .75;&lt;br /&gt;
tooltip.visible = false;&lt;br /&gt;
addChild(tooltip);&lt;br /&gt;
&lt;br /&gt;
var toolbox:TextField = new TextField();&lt;br /&gt;
toolbox.border = true;&lt;br /&gt;
toolbox.borderColor = 0x00FF00&lt;br /&gt;
toolbox.width = 100;&lt;br /&gt;
toolbox.height = 150;&lt;br /&gt;
toolbox.textColor = 0x00FF00;&lt;br /&gt;
toolbox.x =  (stage.stageWidth/2) + 15;&lt;br /&gt;
toolbox.y =  (stage.stageHeight/2) - 13;&lt;br /&gt;
toolbox.multiline = true;&lt;br /&gt;
toolbox.wordWrap = true;&lt;br /&gt;
toolbox.selectable = false;&lt;br /&gt;
toolbox.text = &amp;quot;This gun is the best gun ever. Cool, maybe this would make a stupid plot device in the sequel.&amp;quot;&lt;br /&gt;
toolbox.visible = false;&lt;br /&gt;
addChild(toolbox);&lt;br /&gt;
&lt;br /&gt;
button.addEventListener(MouseEvent.CLICK, buttonClick);&lt;br /&gt;
function buttonClick (evt:MouseEvent):void{&lt;br /&gt;
	box.visible = true;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
button.addEventListener(MouseEvent.ROLL_OVER, buttonOver);&lt;br /&gt;
function buttonOver (evt:MouseEvent):void{&lt;br /&gt;
	tooltip.visible = true;&lt;br /&gt;
	toolbox.visible = true;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
button.addEventListener(MouseEvent.ROLL_OUT, buttonOut);&lt;br /&gt;
function buttonOut (evt:MouseEvent):void{&lt;br /&gt;
	tooltip.visible = false;&lt;br /&gt;
	toolbox.visible = false;&lt;br /&gt;
}&lt;br /&gt;
stage.scaleMode = StageScaleMode.NO_SCALE;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var toolbox:TextField = new TextField();&lt;br /&gt;
toolbox.border = true;&lt;br /&gt;
toolbox.borderColor = 0x00FF00&lt;br /&gt;
toolbox.width = 100;&lt;br /&gt;
toolbox.height = 150;&lt;br /&gt;
toolbox.textColor = 0x00FF00;&lt;br /&gt;
toolbox.x =  (stage.stageWidth/2) + 15;&lt;br /&gt;
toolbox.y =  (stage.stageHeight/2) - 13;&lt;br /&gt;
toolbox.multiline = true;&lt;br /&gt;
toolbox.wordWrap = true;&lt;br /&gt;
toolbox.selectable = false;&lt;br /&gt;
toolbox.text = &amp;quot;This gun is the best gun ever. Cool, maybe this would make a stupid plot device in the sequel.&amp;quot;&lt;br /&gt;
toolbox.visible = false;&lt;br /&gt;
addChild(toolbox);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This code may seem foreign, but it's really more of the same. Most of you have played around with the type settings in the GUI part of flash, so you know what the settings are.&lt;br /&gt;
&lt;br /&gt;
All text (for textbox purposes) must be a string in AS3, meaning it must be contained inside &amp;quot;&amp;quot;/quotations at all times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;toolbox.wordWrap = true;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That might be the only one you don't understand. It just ensures that the text stays inside the box.&lt;br /&gt;
&lt;br /&gt;
*Click on &amp;quot;Player&amp;quot; to view&lt;br /&gt;
&amp;lt;player align=&amp;quot;center&amp;quot;&amp;gt;AS3Graphics.swf‎&amp;lt;/player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Matt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Actionscript tutorials]]&lt;/div&gt;</description>
			<pubDate>Wed, 01 Apr 2009 23:48:35 GMT</pubDate>			<dc:creator>68.150.129.197</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Tutorial:Graphics_%28AS3%29</comments>		</item>
		<item>
			<title>Buttons AS3</title>
			<link>http://anipedia.thebackalleys.com/index.php/Buttons_AS3</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buttons are a staple of the Flash development world. You're not going anywhere unless you can code your own by hand.&lt;br /&gt;
&lt;br /&gt;
Luckily, Matty's here to save the day.&lt;br /&gt;
&lt;br /&gt;
Along with basic rollover behaviors, I have included code that dynamically creates a sprite along with a rectangle.&lt;br /&gt;
&lt;br /&gt;
So here's the code.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;//BUTTON CODE&lt;br /&gt;
var button:Sprite = new Sprite();&lt;br /&gt;
button.graphics.beginFill(0xCCCCCC);&lt;br /&gt;
button.graphics.drawRect(0, 0, 200, 100);&lt;br /&gt;
button.graphics.endFill();&lt;br /&gt;
button.alpha = .5;&lt;br /&gt;
addChild(button);&lt;br /&gt;
button.addEventListener(MouseEvent.ROLL_OVER, buttonOver);&lt;br /&gt;
function buttonOver(evt:MouseEvent):void{&lt;br /&gt;
  button.alpha = 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
button.addEventListener(MouseEvent.ROLL_OUT, buttonOut);&lt;br /&gt;
function buttonOut(evt:MouseEvent):void{&lt;br /&gt;
  button.alpha = .5;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;var button:Sprite = new Sprite();&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This line creates a variable named &amp;quot;button&amp;quot;. Flash will remember this name and store it as the datatype I set it as (In this case, a Sprite). You can set variables to a wide array of datatypes including MovieClips, TextFormats, and Videos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;button.graphics.beginFill(0xCCCCCC);&lt;br /&gt;
button.graphics.drawRect(0, 0, 200, 100);&lt;br /&gt;
button.graphics.endFill();&lt;br /&gt;
button.alpha = .5;&lt;br /&gt;
addChild(button);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These lines create a box 200px wide and 100px high. Its position is x = 0 and y = 0. The fill color is set to #CCC. Do keep in mind that Flash will only accept hex values that begin with &amp;quot;0x&amp;quot; instead of &amp;quot;#&amp;quot;.&lt;br /&gt;
The first three lines must be in the exact order I put them in, or the box won't have a fill.&lt;br /&gt;
&lt;br /&gt;
Next, I set the alpha of the box to 50%. Flash reads alphas in decimals, so 100% would be 1, etc.&lt;br /&gt;
Finally, I add the button onto the stage with the addChild command. Without it, the button won't show up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;button.addEventListener(MouseEvent.ROLL_OVER, buttonOver);&lt;br /&gt;
function buttonOver(evt:MouseEvent):void{&lt;br /&gt;
  button.alpha = 1;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These lines create a mouse behavior for the button that calls the function &amp;quot;buttonOver&amp;quot; once the mouse rolls over the button. You must have the instance name of the name of the variable before the &amp;quot;addEventListener&amp;quot; command unless you are giving the stage itself a behavior.&lt;br /&gt;
&lt;br /&gt;
Inside the function, I set the alpha to 1 to add a pseudo rollover effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;button.addEventListener(MouseEvent.ROLL_OUT, buttonOut);&lt;br /&gt;
function buttonOut(evt:MouseEvent):void{&lt;br /&gt;
  button.alpha = .5;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, most of the code is the same as above. The only difference is a different behavior assigned to the button along with a different function. Flash will not allow functions of the same name to exist.&lt;br /&gt;
&lt;br /&gt;
Next lesson, I'll cover click behaviors and creating graphics dynamically through the actions panel.&lt;br /&gt;
&lt;br /&gt;
*Click on &amp;quot;Player&amp;quot; to view&lt;br /&gt;
&amp;lt;player align=&amp;quot;center&amp;quot;&amp;gt;AS3Buttons.swf‎&amp;lt;/player&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Matt&lt;br /&gt;
&lt;br /&gt;
[[Category:Actionscript tutorials]]&lt;/div&gt;</description>
			<pubDate>Wed, 01 Apr 2009 00:27:05 GMT</pubDate>			<dc:creator>RobHalford</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Buttons_AS3</comments>		</item>
		<item>
			<title>Photoshop CS4</title>
			<link>http://anipedia.thebackalleys.com/index.php/Photoshop_CS4</link>
			<description>&lt;p&gt;Summary: New page: Photoshop CS4 is the 11th version of Adobe's raster graphics editing software. =New Features= CS4 introduces many new features to the Photoshop line. ==Canvas Rotation== New OpenGL enhance...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Photoshop CS4 is the 11th version of Adobe's raster graphics editing software.&lt;br /&gt;
=New Features=&lt;br /&gt;
CS4 introduces many new features to the Photoshop line.&lt;br /&gt;
==Canvas Rotation==&lt;br /&gt;
New OpenGL enhancements allow the canvas to be rotated and worked on at any angle.&lt;br /&gt;
==Dynamic Resize==&lt;br /&gt;
Photoshop utilizes OpenGL to dynamically resize and move your canvas. Zoom levels apply anti-aliasing at non-uniform scaling for more accuracy. This is known as &amp;quot;seam carving&amp;quot;.&lt;br /&gt;
==64-bit Edition==&lt;br /&gt;
Photoshop is the first Adobe product to have a 64-bit edition. Users who have a 64-bit operating system will be able to allow Photoshop to use more than 4GB of RAM.&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
==Known Issues==&lt;br /&gt;
* '''Attempting to use the Text Tool in 64-bit edition causes Photoshop to crash.''' No known solution yet.&lt;br /&gt;
* '''&amp;quot;Enable OpenGL Drawing&amp;quot; is dimmed and not available.''' There are many solutions to this problem.&lt;br /&gt;
** Firstly, try getting the latest drivers for your video card. If your drivers are updated, try the next step.&lt;br /&gt;
** Get the latest version of [http://www.adobe.com/products/photoshop/cameraraw.html Adobe Camera Raw]. If this does not fix it, try the following registry fix.&lt;br /&gt;
** Adobe has released their own &amp;quot;do it yourself&amp;quot; fix for this that will allow you to enable the option even if Photoshop believes your graphics card is not supported. Follow the steps here: [http://kb.adobe.com/selfservice/viewContent.do?externalId=kb406921 OpenGL and GPU not available in Photoshop CS4 (Windows XP 64-bit Edition)].&lt;/div&gt;</description>
			<pubDate>Mon, 30 Mar 2009 21:06:38 GMT</pubDate>			<dc:creator>Rtil</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Photoshop_CS4</comments>		</item>
		<item>
			<title>Ixintro</title>
			<link>http://anipedia.thebackalleys.com/index.php/Ixintro</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox animator&lt;br /&gt;
| image_name=IMG_96232.jpg&lt;br /&gt;
| screen_name=Ixintro&lt;br /&gt;
| real_name=Daran J. Carlin-Weber&lt;br /&gt;
| age=17&lt;br /&gt;
| newgrounds=Ixintro&lt;br /&gt;
| DA_name=&lt;br /&gt;
| SA_name=&lt;br /&gt;
| cartoons=&amp;quot;A Day In The Life of the Sayre Redskin&amp;quot; 2006 ''(Unreleased)''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;General Knowledge&amp;quot; 2007 ''(Unreleased)''&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/432350 &amp;quot;Mischief Melee&amp;quot;] (Pilot) 2008&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/443324 &amp;quot;Mischief Melee 2.0&amp;quot;] (NG-T101) 2008&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/439469 &amp;quot;Noxious Gases And You&amp;quot;] (NG-T102) 2008&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/465939 &amp;quot;The Brunch Bunch&amp;quot;] (NG-T103) 2008&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/476440 &amp;quot;Lazy Birthday, Lazyfeet&amp;quot;] (Collab) 2008&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/489520 &amp;quot;The Snowball Effect&amp;quot;] (NG-T001) 2009&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/493160 &amp;quot;They Made Me Do It&amp;quot;] (Ep. #3 Alt) 2009&lt;br /&gt;
&lt;br /&gt;
'''Future Projects'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chin Pubes&amp;quot; (NG-T104) '''''Due 2009'''''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grill Jockeys!&amp;quot; (NG-T105) '''''Due 2009'''''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pork and Beans (Weezer)&amp;quot; (Collab) '''''Due 2009'''''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Pretender (Foo Fighters)&amp;quot; (Collab) '''''Due 2009'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This article is about [http://ixintro.newgrounds.com Ixintro] (Daran Carlin-Weber), a Flash animator and the creator of [[Tywo At Large]]. He has been active on websites such as [[Newgrounds]] since early 2008 and is also an active member of the Camp North community. He acts as a voice actor on &amp;quot;Tywo At Large&amp;quot; as well, voicing the main character [http://anipedia.thebackalleys.com/index.php/Tywo_At_Large#Major_Characters Tywo Komida] and several other characters. He is also currently a member of the Tomorrow's Nobody animation team. Also, he will be attending Edinboro University to major in Animation.&lt;br /&gt;
&lt;br /&gt;
==Ixintro Animation Enterprises==&lt;br /&gt;
Ixintro Animation Enterprises is the production studio for Daran Carlin-Weber's series, [[Tywo At Large]], the studio's only current production. Past affiliations include the Sayre High School Flash Club which the studio was credited. Ixintro Animation Enterprises is a registered company for the Animation World Network.&lt;br /&gt;
&lt;br /&gt;
== 2006 ==&lt;br /&gt;
Ixintro's first ever widely released Flash movie was produced as part of his High School Animation Team titled &amp;quot;A Day In The Life of the Sayre Redskin&amp;quot;. The movie's main character was the High School's mascot and included different teachers and the Vice Principal as well. &lt;br /&gt;
&lt;br /&gt;
===Awards===&lt;br /&gt;
The movie received 2nd at the 2006 Pennsylvania High School Computer Fair in the Animation Category, an amazing feat as the Sayre Flash Team was the youngest group to ever win in the Competition. The movie has been, and most likely will remain unreleased as many of the source files have been lost... And also out of Ixintro's unwillingness to show his early, primitive work.&lt;br /&gt;
&lt;br /&gt;
== 2007 ==&lt;br /&gt;
This year marks the last year Ixintro was involved with the Sayre High School Flash Club after the failure of their second movie, &amp;quot;General Knowledge&amp;quot;, a story in the vein of Pixar films such as &amp;quot;Cars&amp;quot;. The movie failed to get past the regional competition and was scrapped afterwards. It has never been completed but components, such as characters and props have been incorporated into earlier episodes of &amp;quot;Tywo At Large&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 2008 ==&lt;br /&gt;
Even though Ixintro has been animating since 2005, this year marks the first year his work has appeared in a prominent venue, particularly such portals as [[Newgrounds]] and Camp North.&lt;br /&gt;
&lt;br /&gt;
=== ''Tywo At Large'' ===&lt;br /&gt;
2008 marks the launch of Ixintro's series [[Tywo At Large]], a Flash-animated comedy about the life of four teenagers and their misadventures in small-town America. Throughout the year, Ixintro released 3 episodes and 1 pilot for the show and it has begun to gain a modest fanbase. &lt;br /&gt;
&lt;br /&gt;
===Awards===&lt;br /&gt;
Several of the episodes have also received some accolades from the art and internet communities. Episode #1 won 2nd in the Pennsylvania High School Computer Fair in the Animation Catagory and Episode #3 won a Daily 2nd Place trophy on October 22, 2008 on [[Newgrounds]]. The series also &amp;quot;won&amp;quot; &amp;quot;[http://www.newgrounds.com/bbs/topic/987620 Best Undiscovered Series]&amp;quot; in the 2008 Newgrounds Treasure Hunt.&lt;br /&gt;
&lt;br /&gt;
== 2009 ==&lt;br /&gt;
As of April 2009, Ixintro has released one new movie, an April Fools episode of &amp;quot;Tywo At Large&amp;quot; where he joked about retiring from animation, the episode is entitled &amp;quot;The Snowball Effect&amp;quot;. His previous works are still receiving accolades. Episode #3 received a few more awards including a Gold Key award in Animation at the 2009 Twin Tiers Region Scholastics Awards and received an &amp;quot;American Visions Award&amp;quot; at that same ceremony. Currently, Ixintro is working on several projects, including Episodes #4 and #5 of &amp;quot;Tywo At Large&amp;quot;, including guest voice actors such as [http://AlmightyHans.newgrounds.com Hans Van Harken], [http://Appsro.newgrounds.com Jon Etheridge], and [http://General-Ivan.newgrounds.com Christopher A. Guerrero]. He is also planning on releasing a new-and-improved cut of Episode #3, along with a few other pet projects.&lt;br /&gt;
&lt;br /&gt;
===Awards===&lt;br /&gt;
&amp;quot;The Brunch Bunch&amp;quot; the third episode Ixintro's series, &amp;quot;Tywo At Large&amp;quot; won a Gold Medal at the 2009 National Scholastics Art and Writing Awards, his highest honor as of yet. This is after qualifying for the National level after winning a &amp;quot;Gold Key&amp;quot; at the Regional level along with an &amp;quot;American Visions&amp;quot; Award.&lt;br /&gt;
&lt;br /&gt;
== Other work ==&lt;br /&gt;
Ixintro has participated in 3 collaborations on Newgrounds so far, only one of which has been completed. Ixintro has now also been hired as an assistant animator for the internet comedy group, Tomorrow's Nobody. He will assist in their future animated projects, yet to be disclosed.&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
Ixintro is most skilled in animating in a multi-tween format where characters are built out of multiple tweened graphic symbols. He has also dabbled in frame-by-frame animation but rarely does as it is too time consuming.&lt;br /&gt;
&lt;br /&gt;
===Writing===&lt;br /&gt;
Ixintro writes all of the episodes of Tywo At Large, sometimes accompanied by co-writer [http://slackerzac.newgrounds.com Slackerzac] (Zachary Shedd). Shedd also supplies several voices in the series, including Principal Durnst and Sergeant Peterson.&lt;br /&gt;
&lt;br /&gt;
[[Category:flash animators]]&lt;br /&gt;
[[Category:Animators]]&lt;br /&gt;
[[Category:Artists]]&lt;br /&gt;
[[Category:Voice actors]]&lt;br /&gt;
[[Category:Newgrounds]]&lt;/div&gt;</description>
			<pubDate>Thu, 12 Mar 2009 23:26:45 GMT</pubDate>			<dc:creator>Ixintro</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Ixintro</comments>		</item>
		<item>
			<title>Tywo at large</title>
			<link>http://anipedia.thebackalleys.com/index.php/Tywo_at_large</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox flash series&lt;br /&gt;
| image_name=Tywo_Logo.png&lt;br /&gt;
| image_size=180x180&lt;br /&gt;
| series_name=Tywo At Large&lt;br /&gt;
| creators=[[Daran Carlin-Weber]]&lt;br /&gt;
| episodes=5 ([[List of Tywo At Large episodes|List of Episodes]])&lt;br /&gt;
| years_run=2008-Present&lt;br /&gt;
| status=1&lt;br /&gt;
| episode_list=[http://www.newgrounds.com/portal/view/432350 &amp;quot;Mischief Melee&amp;quot;] (Pilot)&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/443324 &amp;quot;Mischief Melee 2.0&amp;quot;] (S01E01)&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/439469 &amp;quot;Noxious Gases And You&amp;quot;] (S01E02)&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/465939 &amp;quot;The Brunch Bunch&amp;quot;] (S01E03)&lt;br /&gt;
&lt;br /&gt;
[http://www.newgrounds.com/portal/view/489520 &amp;quot;The Snowball Effect&amp;quot;] (S00E01)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chin Pubes&amp;quot; (S01E04) '''''Due 2009'''''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grill Jockeys!&amp;quot; (S01E05) '''''Due 2009'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tywo At Large&amp;quot; is an American Flash-animated internet sitcom, created by [[Daran Carlin-Weber]], that airs on [[Newgrounds]] and Camp North. The narrative revolves around the lives of four High School freshmen- Tywo Komida, Liana Baxton, Pat Hawkley and Jackal Ginus- living in the off-beat small, coastal town of Baxton Creek, Maryland. The [http://www.newgrounds.com/432350 pilot] for the series first debuted exclusively on [[Newgrounds]] on March 28, 2008.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;quot;Tywo At Large&amp;quot; was first conceived as a crudely drawn comic by creator, Daran Carlin-Weber in 2002. The first edition of the comic included such notable characters as Tywo Komida, Jackal Ginus, and Liana Baxton. The character Pat Hawkley wasn't featured in the comic series until 2004. After Carlin-Weber's foray into animation, the comic is now an animated series airing roughly 2 to 3 new episodes per year. 3 Episodes and 1 pilot have aired as of 2008 and Episodes #4 and #5 are expected to air in 2009.&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
Even though the series has only been airing since 2008, it has already won several accolades. Episode #1 won 2nd Place at the Pennsylvania High School Computer Fair in the Animation Category in 2008. Episode #1 and #2 were entered in the regional qualifier for this contest, both movies won, but Episode #1 was decided to continue on. The series has also received several awards on [[Newgrounds]]. Episode #1 (New cut) and Episode #2 both won Daily 5th Place trophies and Episode #3 won Daily 2nd Place, all during 2008. Most recently, Episode #3 won a Gold Medal at the 2009 National Scholastics Art and Writing Awards, the highest honor ever acheived for this series thus far. &lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
&lt;br /&gt;
:''Main article: [[List of Tywo At Large episodes|List of Tywo At Large episodes]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The series takes place in the small (fictional) town of Baxton Creek, Maryland located near the junction between the Potomac River and the Chesapeake Bay. The town's government is indescribably corrupt as the mayoral position has become a dynasty, past down from Baxton family member to the next. The town manages to have a thriving, crime-ridden downtown and is home to the Timberwood Springs Water Bottling Plant. Local eateries include the Schmucky Burger (Of which Tywo is employed) and the Wang Chow Chinese Buffet. Elements of the town's commercial district are derived from real life references in Sayre, Pennsylvania and Waverly, New York. The streets also have names inspired by famous musicians such as Greenwood Ave. (Colin Greenwood of Radiohead), Corgan St. (Billy Corgan of Smashing Pumpkins) and Kiedis Blvd. (Anthony Kiedis of the Red Hot Chili Peppers).&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Major Characters ===&lt;br /&gt;
'''Tywo Komida''' (Voiced by Daran Carlin-Weber)- 14-year-old (half-retarded) hyperactive title character. His constant mischief often lands him in hot water with different authority figures at home, school and around town. He is a denial-ridden, social pariah under the impression that he is the coolest person that has ever existed.&lt;br /&gt;
&lt;br /&gt;
'''Liana Baxton''' (Voiced by Sarah Flenders/Kaitlyn Hedgeland)- The lead female character, she is the 14-year-old daughter of the mayor of the town of Baxton Creek. She is Tywo's main love interest in the series, thier feelings are not mutual as Tywo's idea of a 'relationship' entails stalking her and collecting her discarded possessions. Her current love interest is fellow lead character, Pat Hawkley. She did not appear in Episode #2.&lt;br /&gt;
&lt;br /&gt;
'''Pat Hawkley''' (Voiced by Richard Benjamin)- 15-year-old Canadian &amp;quot;exchange&amp;quot; student whom is currently dating Liana Baxton. His relationship with Liana has created a so-called rivalry between him and Tywo, though Pat is always triumphant. Pat often participates in things such as vandalism and usually instigates misdeed from Tywo or puts the blame on him, he's even gotten Tywo arrested before. He did not appear in Episode #2.&lt;br /&gt;
&lt;br /&gt;
'''Jackal Ginus''' (Voiced by Nathan Ennis)- 14-year-old grade-A student. He is Tywo's best friend, but his life is usually riddled with worry involving Tywo's misadventures. His interests include advanced mechanical studies and he is a Jr. MENSA member. The only episodes he has not appeared in are the Pilot and Episode #1.&lt;br /&gt;
&lt;br /&gt;
=== Minor Characters ===&lt;br /&gt;
&lt;br /&gt;
====Episode #1====&lt;br /&gt;
&lt;br /&gt;
'''Raustifarrio''' (Voiced by Zachary Shedd)- Appears in the original version of Episode #1, the Pilot. He is the Jamaican, Raustaman owner of the town's music store, the &amp;quot;Strum N' Drummer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Episode #2====&lt;br /&gt;
&lt;br /&gt;
'''Professor Hobsquable''' (Voiced by Daran Carlin-Weber)- The narrator and host of the educational 1950's era film parody in this episode.&lt;br /&gt;
&lt;br /&gt;
====Episode #3====&lt;br /&gt;
&lt;br /&gt;
'''Mr. Devan Goldsmith''' (Voiced by Daniel Carlin-Weber)- Tywo's sadistic, alcoholic history teacher. He has been divorced at least once and has moved back into his parent's basement after his divorce. He also has a brief appearance in &amp;quot;The Snowball Effect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Mr. Timothy Gibbard''' (Voiced by Daran Carlin-Weber)- The apathetic, clinically depressed gym teacher who would rather drop a bunch of fat kids off in the wilderness than have them drive down the school's score on the Presidential Fitness Test.&lt;br /&gt;
&lt;br /&gt;
'''Principal Edwin Durnst''' (Voiced by Zachary Shedd)- The absent-minded dean of Baxton Creek High School, he tends to be out of touch with student ideals. &lt;br /&gt;
&lt;br /&gt;
'''Vice Principal Robynn Carmine''' (Voiced by Sarah Flenders/Daran Carlin-Weber)- The rabid female assistant principal of Baxton Creek High School. She resides in a cell in the basement of the campus and is usually dispatched to capture truant students, with her trusty netgun. She talks with an almost demon-possessed voice.&lt;br /&gt;
&lt;br /&gt;
==Future==&lt;br /&gt;
The creator Ixintro, Daran Carlin-Weber, has had aspirations of the series eventually being adapted for television to be animated in a traditional hand-drawn medium. There are already several dozen plot lines recorded for the future. Different aspects of the television series that would vary from the internet series include the actual aging of characters and storylines arcing over multiple episodes and seasons. Also, the series would run on an alternate timeline to that of the internet series.&lt;br /&gt;
&lt;br /&gt;
[[Category:Flash_series]]&lt;br /&gt;
[[Category:Newgrounds]]&lt;/div&gt;</description>
			<pubDate>Thu, 12 Mar 2009 15:24:45 GMT</pubDate>			<dc:creator>Ixintro</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Tywo_at_large</comments>		</item>
		<item>
			<title>Staright ahead action and pose to pose</title>
			<link>http://anipedia.thebackalleys.com/index.php/Staright_ahead_action_and_pose_to_pose</link>
			<description>&lt;p&gt;Summary: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Wed, 04 Mar 2009 16:56:12 GMT</pubDate>			<dc:creator>168.184.220.4</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Staright_ahead_action_and_pose_to_pose</comments>		</item>
		<item>
			<title>Anigen</title>
			<link>http://anipedia.thebackalleys.com/index.php/Anigen</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox animator&lt;br /&gt;
| image_name=&lt;br /&gt;
| image_size=&lt;br /&gt;
| screen_name= Anigen&lt;br /&gt;
| real_name= Jacob &amp;quot;Silly Pants&amp;quot; Ganz&lt;br /&gt;
| age=7&lt;br /&gt;
| newgrounds= Anigen&lt;br /&gt;
| DA_name= Anigen&lt;br /&gt;
| SA_name= SheezyArt&lt;br /&gt;
| cartoons= 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Anigen is a 14 year old kid.&lt;br /&gt;
&lt;br /&gt;
==2004==&lt;br /&gt;
&lt;br /&gt;
Anigen likes to suck on dicks.&lt;br /&gt;
&lt;br /&gt;
==2005==&lt;br /&gt;
&lt;br /&gt;
Anigen's favorite flavor of dick is probably [[Taylor bortner]]'s dick.&lt;br /&gt;
&lt;br /&gt;
==2006==&lt;br /&gt;
&lt;br /&gt;
He sucks on dicks every single day.&lt;br /&gt;
&lt;br /&gt;
==2007==&lt;br /&gt;
&lt;br /&gt;
He is probably really really gay.&lt;br /&gt;
&lt;br /&gt;
==2008==&lt;br /&gt;
&lt;br /&gt;
Anigen, anigen, anigen, anigen.&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
FINALLY ALL THE WORLD WILL SEE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:animators]]&lt;br /&gt;
[[Category:artists]]&lt;br /&gt;
[[Category:flash animators]]&lt;/div&gt;</description>
			<pubDate>Fri, 13 Feb 2009 01:23:43 GMT</pubDate>			<dc:creator>70.143.67.84</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Anigen</comments>		</item>
		<item>
			<title>RandomPerson</title>
			<link>http://anipedia.thebackalleys.com/index.php/RandomPerson</link>
			<description>&lt;p&gt;Summary: [[RandomPerson]] moved to [[RamdonPerson]]: wrong username&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox animator&lt;br /&gt;
| image_name=&lt;br /&gt;
| image_size=&lt;br /&gt;
| screen_name=Ramdonperson&lt;br /&gt;
| real_name= &lt;br /&gt;
| alt_handle=&lt;br /&gt;
| age= 19&lt;br /&gt;
| website=&lt;br /&gt;
| website_title=&lt;br /&gt;
| newgrounds=Ramdonperson&lt;br /&gt;
| ugoplayer=&lt;br /&gt;
| flashportal=&lt;br /&gt;
| DA_name=&lt;br /&gt;
| SA_name=&lt;br /&gt;
| cartoons= &lt;br /&gt;
* [http://www.newgrounds.com/portal/view/397580 D4ilytoon # 336] (collab)&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/398775 D4ilytoon # 344] (solo)&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/400485 D4ilytoon # 354] (collab)&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/402216 D4ilytoon # 363] (solo)&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/403400 D4ilytoons: Best of Sept.] (collab)&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/404596 D4ilytoon # 378] (solo)&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/405425 D4ilytoon # 383] (solo)&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/412704 DailyDay4: Ramdonperson] (solo)&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/412874 Dailytoon #400: Part 1] (collab)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RandomPerson got her start animating for the [[Dailytoons]] series created by the [[Star Syndicate]] during its fourth season.&lt;br /&gt;
&lt;br /&gt;
Unlike other animators who created there cartoons in flash, she animates her movies using MS Paint and edits the drawings together in a gif animator.&lt;br /&gt;
&lt;br /&gt;
[[Category:animators]] [[Category:Star Syndicate]]&lt;/div&gt;</description>
			<pubDate>Fri, 06 Feb 2009 06:42:05 GMT</pubDate>			<dc:creator>Mightydein</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:RandomPerson</comments>		</item>
		<item>
			<title>Sir-CannabisClock</title>
			<link>http://anipedia.thebackalleys.com/index.php/Sir-CannabisClock</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox animator&lt;br /&gt;
| image_name=&lt;br /&gt;
| image_size=&lt;br /&gt;
| screen_name=Sir-CannabisClock&lt;br /&gt;
| real_name= &lt;br /&gt;
| alt_handle=&lt;br /&gt;
| age= &lt;br /&gt;
| website=&lt;br /&gt;
| website_title=&lt;br /&gt;
| newgrounds=Sir-CannabisClock&lt;br /&gt;
| ugoplayer=&lt;br /&gt;
| flashportal=&lt;br /&gt;
| DA_name=&lt;br /&gt;
| SA_name=&lt;br /&gt;
| cartoons=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Cannabis Clock is known for being brutally honest and isn't scared to speak his mind as an animator. &lt;br /&gt;
&lt;br /&gt;
He has a sizable fanbase because of both his honest approach and attitude towards his own creations.&lt;br /&gt;
&lt;br /&gt;
While he isn't exactly an ambitious as animator. he still demonstrates a sense of humor, talent and showmanship in his flash.&lt;br /&gt;
&lt;br /&gt;
[[Category:animators]]&lt;br /&gt;
[[Category:Flash animators]]&lt;br /&gt;
[[Category:Flash trolls]]&lt;br /&gt;
[[Category:Satirists]]&lt;/div&gt;</description>
			<pubDate>Fri, 06 Feb 2009 04:35:49 GMT</pubDate>			<dc:creator>24.222.172.236</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Sir-CannabisClock</comments>		</item>
		<item>
			<title>SickDeathfiend</title>
			<link>http://anipedia.thebackalleys.com/index.php/SickDeathfiend</link>
			<description>&lt;p&gt;Summary: New page: SickDeathFiend is a popular animator on newgrounds well known for his twisted sense of humor and gory horror themed cartoons.   [[Category:animators]] [[Category:artists]] [[Category:flash...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SickDeathFiend is a popular animator on newgrounds well known for his twisted sense of humor and gory horror themed cartoons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:animators]]&lt;br /&gt;
[[Category:artists]]&lt;br /&gt;
[[Category:flash animators]]&lt;/div&gt;</description>
			<pubDate>Fri, 06 Feb 2009 04:10:35 GMT</pubDate>			<dc:creator>Mightydein</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:SickDeathfiend</comments>		</item>
		<item>
			<title>Adobe Premiere</title>
			<link>http://anipedia.thebackalleys.com/index.php/Adobe_Premiere</link>
			<description>&lt;p&gt;Summary: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Adobe Premiere''' is a real-time, timeline based video editing software application. It is normally part of the Adobe Creative Suite, though it can also be purchased separately. Even when purchased separately, it comes bundled with Adobe Encore and Adobe OnLocation. Premiere Pro supports many video editing cards and plug-ins for accelerated processing, additional file format support, and video/audio effects.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
Premiere Pro supports high quality video editing at up to 4K x 4K resolution, at up to 32-bits per channel color, in both RGB and YUV. Audio sample-level editing, VST audio plug-in support, and 5.1 surround sound mixing are available for high audio fidelity. Premiere Pro's plug-in architecture enables it to import and export formats beyond the constraints of QuickTime or DirectShow, supporting a wide variety of video and audio file formats and codecs on both MacOS and Windows.&lt;br /&gt;
&lt;br /&gt;
Version 1.5 improved support for high-definition video content, and added new project management tools and new filters. It also included support for 24p footage (such as footage from Panasonic's DVX-100). Version 1.5.1 added support for HDV. Version 2.0 further refines 24p and HDV editing, and it is the first major NLE to natively support the Canon 24F format on cameras such as the Canon XL H1, with an additional update. Since version 2.0, Premiere Pro has required a processor that supports SSE2, which is unavailable in some older processors.&lt;br /&gt;
&lt;br /&gt;
Premiere Pro CS3 added support for output to Blu-ray Disc, MPEG-4/H.264 and Flash-based web sites, as well as Time Remapping, an easy-to-use variable frame rate implementation. Starting in Premiere Pro CS3, Adobe Encore is included for authoring menus and interactivity for DVDs, Blu-ray discs, and Flash projects for the web. Adobe OnLocation (now cross-platform as of CS4) is also included for direct-to-disc recording and monitoring. Updates to Premiere Pro CS3 have added native support for new camera file formats. 3.1 added native Panasonic P2 MXF import, editing, and export of DVCPRO, DVCPRO50 and DVCPRO HD material. 3.2 added native XDCAM HD and EX import and editing.&lt;br /&gt;
&lt;br /&gt;
Since the release of Adobe Premiere Pro CS3, it has been one of the few non-linear editing systems available that can be run on both Macs and PCs.&lt;br /&gt;
&lt;br /&gt;
==Supported File Formats==&lt;br /&gt;
&lt;br /&gt;
*Flash Video (.flv)&lt;br /&gt;
*Microsoft AVI Types 1 &amp;amp; 2 (.avi) &lt;br /&gt;
*MPEG-1, MPEG-2 (.mpg, .mpeg, .mpe, .m2v) &lt;br /&gt;
*NetShow (.asf)&lt;br /&gt;
*QuickTime Movie (.mov, .moov)&lt;br /&gt;
*RealMedia (.rm, .ram, .rmvb)&lt;br /&gt;
*Sony VDU File Format Importer (.dlx)&lt;br /&gt;
*Windows Media (.wmv, .wma)&lt;br /&gt;
&lt;br /&gt;
===Still images and sequences===	&lt;br /&gt;
*Adobe Illustrator and Illustrator sequence (.ai, .eps)&lt;br /&gt;
*Adobe Photoshop and Photoshop sequence (.psd)&lt;br /&gt;
*Animated GIF (.gif)&lt;br /&gt;
*Bitmap and Bitmap sequence (.bmp, .dib, .rle)	&lt;br /&gt;
*EPS (.eps)&lt;br /&gt;
*Filmstrip (.flm)&lt;br /&gt;
*GIF and GIF sequence (.gif)&lt;br /&gt;
*Icon File (.ico)&lt;br /&gt;
*JPEG and JPEG sequence (.jpg, .jpeg, .jpe, .jfif)&lt;br /&gt;
*PCX and PCX sequence (.pcx)&lt;br /&gt;
*PICT and PICT sequence (.pic, .pct, .pict) &lt;br /&gt;
*Portable Network Graphics (.png)&lt;br /&gt;
*Targa and Targa sequence (.tga, .icb, .vst, .vda)&lt;br /&gt;
*TIFF and TIFF sequence (.tif)&lt;br /&gt;
&lt;br /&gt;
===Audio===	&lt;br /&gt;
*Audio Interchange (.aif, .aiff)&lt;br /&gt;
*Audio Waveform (.wav) &lt;br /&gt;
*AVI Audio (.avi)	&lt;br /&gt;
*Dolby Digital (.ac3)&lt;br /&gt;
*MP3 Audio (.mp3)&lt;br /&gt;
*MPEG Audio (.mpeg, .mpg, .mpa)&lt;br /&gt;
*QuickTime Audio (.mov)&lt;br /&gt;
*RealMedia (.rm, .ram, .rmvb)&lt;br /&gt;
*Windows Media Audio (.wma)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Adobe After Effects Project (.aep)&lt;br /&gt;
*Adobe Premiere 6.x Bins (.plb)&lt;br /&gt;
*Adobe Premiere 6.x Storyboards (.psq)	&lt;br /&gt;
*Adobe Premiere 6.x Projects (.ppj)&lt;br /&gt;
*Adobe Premiere 6.0 Titles (.ptl) &lt;br /&gt;
*Adobe Premiere Elements Projects (.prel)&lt;br /&gt;
*Adobe Premiere Pro Clip Notes File (.pdf)&lt;br /&gt;
*Adobe Premiere Pro Clip Notes Comment File (.xfdf)&lt;br /&gt;
*Adobe Title Designer (.prtl)&lt;br /&gt;
*Advanced Authoring Format (.aaf)&lt;br /&gt;
*Batch Lists (.csv)&lt;br /&gt;
*Batch Lists (.txt, .tab)&lt;br /&gt;
*Edit Decision Lists (.edl)&lt;/div&gt;</description>
			<pubDate>Sun, 18 Jan 2009 02:15:10 GMT</pubDate>			<dc:creator>FlashFirer</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Adobe_Premiere</comments>		</item>
		<item>
			<title>Flash 8 Tutorials</title>
			<link>http://anipedia.thebackalleys.com/index.php/Flash_8_Tutorials</link>
			<description>&lt;p&gt;Summary: New page: ''Coming Soon...''&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Coming Soon...''&lt;/div&gt;</description>
			<pubDate>Mon, 15 Dec 2008 21:29:34 GMT</pubDate>			<dc:creator>PledgeOfMagic</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Flash_8_Tutorials</comments>		</item>
		<item>
			<title>Merrie Melodies</title>
			<link>http://anipedia.thebackalleys.com/index.php/Merrie_Melodies</link>
			<description>&lt;p&gt;Summary: New page: '''Merrie Melodies''' is the name given to a series of animated cartoons distributed by Warner Bros. between 1931 and 1969. The shorts were closely related to Warner's other series, Looney...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Merrie Melodies''' is the name given to a series of animated cartoons distributed by Warner Bros. between 1931 and 1969. The shorts were closely related to Warner's other series, Looney Tunes, and by 1944 they were no longer distinct.&lt;br /&gt;
&lt;br /&gt;
Its main characteristics were that the animated shorts were one-shot musical cartoons, hence the name - but, over time, more and more cartoons started featuring recurring characters. The series gained wide popularity and has brought us many classical animations.&lt;br /&gt;
&lt;br /&gt;
Notable names responsible for some of the Merrie Melodies include [[Chuck Jones]], [[Friz Freleng]] and [[Bob Clampett]].&lt;br /&gt;
&lt;br /&gt;
Although they were originally produced by Harman-Ising Pictures, Merrie Melodies were made by Leon Schlesinger Productions from 1933 to 1944. After Schlesinger sold his studio to Warner Bros., they took charge of producing the cartoons until 1963. Merrie Melodies then were outsourced to DePatie-Freleng Enterprises from 1964 to 1967, and Warner Bros. Animation (now owned by Warner Bros.-Seven Arts) re-assumed production for the series' final two years.&lt;/div&gt;</description>
			<pubDate>Sun, 14 Dec 2008 19:47:53 GMT</pubDate>			<dc:creator>FlashFirer</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Merrie_Melodies</comments>		</item>
		<item>
			<title>Chuck Jones</title>
			<link>http://anipedia.thebackalleys.com/index.php/Chuck_Jones</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Charles Martin Jones''', commonly know as '''Chuck Jones''', was an American animator renowned for his work in classic cartoons such as Looney Tunes and the Merrie Melodies shorts. His other talents include screenwriting, producing, and directing animated films. Such films include the highly regarded '''What's Opera, Doc?''' cartoon, starring Bugs Bunny and Elmer Fudd.&lt;br /&gt;
In a career spanning over 60 years, Jones made more than 300 animated films, winning three Oscars as director and in 1996 an honorary Oscar for Lifetime Achievement. Among the many awards and recognitions, one of those most valued was the honorary life membership from the Directors Guild of America.&lt;br /&gt;
&lt;br /&gt;
Chuck Jones was born September 21 in Spokane, Washington, 1912, and died February 22, 2002.&lt;br /&gt;
&lt;br /&gt;
===Notable Works===&lt;br /&gt;
&lt;br /&gt;
During the Golden Age of animation, through the late 40s to the 50s, Chuck Jones created many characters for his work at Warner Bros. Studios.&lt;br /&gt;
Some of his most known characters are: Road Runner and Wile E. Coyote, Marvin Martian, Pepe le Pew and Michigan J. Frog.&lt;br /&gt;
Other notable creations include Claude Cat, Marc Antony and Pussyfoot.&lt;br /&gt;
&lt;br /&gt;
As for co-creations, he has credits for helping give life to characters such as Bugs Bunny, Daffy Duck, Elmer Fudd and Porky Pig - not in terms of designing them, but helping grow their personalities and fame. A fine example would be that of Daffy Duck: in 1950, Jones and Michael Maltese (a storyboard director and writer that had worked with Jones before) began working on Rabbit Fire, a short that changed Daffy Duck's personality forever. Daffy used to be a wackier character, used mainly for comic relief - but since that short, his personality changed to what we see of him today: an egomaniac, wanting to steal the spotlight from his archenemy, Bugs Bunny.&lt;br /&gt;
 &lt;br /&gt;
When Warner Bros. closed, Jones moved to MGM studios, where he worked on new shorts for the animated series ''Tom and Jerry''. He also directed films such as the Academy-Award winner''The Dot and The Line''.&lt;br /&gt;
He created his own production company, Chuck Jones Enterprises, in 1962, and proceeded to work on nine half-hour long animations for television.&lt;br /&gt;
&lt;br /&gt;
===As an Artist===&lt;br /&gt;
&lt;br /&gt;
Jones was highly regarded for the quality of his drawings and paintings, which have been shown on a multitude of museums and exhibitons internationally. As of now, his work is being exposed at three galleries located in the United States. More information on those can be found [http://www.chuckjones.com/galleries.php here] and [http://www.chuckjones.com/about_galleries.php here.]&lt;br /&gt;
For those interested, there is also an [http://www.chuckjones.com/catalog/index.php?cPath=38 online catalog] of some of his paintings.&lt;br /&gt;
&lt;br /&gt;
===Awards===&lt;br /&gt;
&lt;br /&gt;
Chuck received an astonishing number of awards in his lifetime. He directed three Academy Award winning films, and had six more nominated: he received an Honorary Oscar from the Board of Governors of the Academy of Motion Picture Arts and Sciences in 1996; five Lifetime Achievement awards from different film festivals; many different Honorary Doctorates; a Star on the Hollywood Walk of Fame; and many others.&lt;br /&gt;
A complete list of his awards can be found on his [http://www.chuckjones.com/fact_sheet.php Fact Sheet], at the official website.&lt;br /&gt;
&lt;br /&gt;
===Related Links===&lt;br /&gt;
&lt;br /&gt;
* [http://www.chuckjones.com/ Chuck Jones' Website]&lt;br /&gt;
* [http://www.imdb.com/name/nm0005062/ Chuck Jones] at IMDB&lt;/div&gt;</description>
			<pubDate>Sun, 14 Dec 2008 18:27:25 GMT</pubDate>			<dc:creator>FlashFirer</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Chuck_Jones</comments>		</item>
		<item>
			<title>LegendaryFrog</title>
			<link>http://anipedia.thebackalleys.com/index.php/LegendaryFrog</link>
			<description>&lt;p&gt;Summary: New page: '''Joseph Blanchette''', aka Legendary Frog, is a graphic design artist and Flash animator that became known to the public for his many parody movies. Spoofs of popular movies and video ga...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Joseph Blanchette''', aka Legendary Frog, is a graphic design artist and Flash animator that became known to the public for his many parody movies. Spoofs of popular movies and video games, such as The Lord of The Rings and the Final Fantasy series, are his most popular animations: but he has also made some animated movies based upon original work, starring two of his creations: Ark and Kerrigan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ark and Kerrigan===&lt;br /&gt;
&lt;br /&gt;
Stories involving original characters. All were very well received in the community upon release, but are also relatively old.&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/70726 Kerrigan - Innocence -] - 2002&lt;br /&gt;
* [http://newgrounds.com/portal/view/62693 Kerrigan and the Frog] - 2002&lt;br /&gt;
* [http://www.ugoplayer.com/animation/allyourpie.html All Your Pie] - 2002&lt;br /&gt;
* [http://www.ugoplayer.com/animation/kerrisbiginvention.html Kerri's Big Invention] - 2003&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/192921 Legendary Tales] - 2004&lt;br /&gt;
* [http://www.ugoplayer.com/animation/senyareviewsavp.html Senya's Movie Reviews] - 2005&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/358268 A&amp;amp;K Batlle Rocks] - 2007&lt;br /&gt;
&lt;br /&gt;
===One Ring to Rule Them All===&lt;br /&gt;
&lt;br /&gt;
Spoofs of the famous The Lord of the Rings trilogies.&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/53842 One Ring to Rule Them All] - 2002&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/88286 One Ring to Rule Them All 2] - 2003&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/155304 One Ring: Special Edition] - 2004 - This is a remake of the first entry in the series.&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/204176 One Ring to Rule Them All 3] - 2004 - The conclusion to the series.&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/411279 The Hobbit - Act I] - 2007 - A solo project intended to be the first in a series about The Hobbit.&lt;br /&gt;
&lt;br /&gt;
===Video game parodies===&lt;br /&gt;
&lt;br /&gt;
Spoofs of various games: [[The Legend of Zelda]], [[Final Fantasy]], [[Metal Gear Solid]], [[Resident Evil]], and [[World of Warcraft]].&lt;br /&gt;
&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/53844 Legend of Zelda! Video] - 2002&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/58184 Final Fantasy Tribute: Chocobo Robo Voice] - 2002 - One of his earliest, yet most popular animations.&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/74216 I Am Resident Evil] - 2002&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/64772 Resident Evil Flash Edition] - 2002&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/105053 The Return of Ganondorf] - 2003&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/169933 Final Fantasy VII: All About Random Battles] - 2004&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/226467 Metal Gear Crisis 1.1] and [http://www.newgrounds.com/portal/view/255487 Metal Gear Crisis 1.2] - 2005 - He was just the writer - the animation was made by NALO.&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/252074 Resident Evil Code: Veronica Flash Edition] - 2005&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/315613 WoW: When Gnomes Fly] - 2006&lt;br /&gt;
&lt;br /&gt;
===Collaborations===&lt;br /&gt;
&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/158218 The Matrix Has You] - 2004&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/193439 The Matrix Still Has You] - 2004&lt;br /&gt;
* [http://www.newgrounds.com/portal/view/348370 There's Something About Halo 2] - 2007&lt;br /&gt;
&lt;br /&gt;
===Current Activity===&lt;br /&gt;
&lt;br /&gt;
Lately, LegendaryFrog has stopped making Flash animations and makes comics that he posts on his website and DeviantART page. Most of the comics are about Ark and Kerrigan, but they also parody video games and movies.&lt;br /&gt;
Other than that, he sometimes writes poems, which he keeps on his DeviantART gallery.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.legendaryfrog.net/ The Legendary Lilypad] - His homepage.&lt;br /&gt;
* [http://legendaryfrog.deviantart.com/ His DeviantArt userpage].&lt;br /&gt;
* [http://legendaryfrog.newgrounds.com/ His userpage a Newgrounds].&lt;/div&gt;</description>
			<pubDate>Sat, 13 Dec 2008 00:32:44 GMT</pubDate>			<dc:creator>FlashFirer</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:LegendaryFrog</comments>		</item>
		<item>
			<title>Deviantart</title>
			<link>http://anipedia.thebackalleys.com/index.php/Deviantart</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:150px-Deviantart logo.png|thumb|DeviantART Logo]]&lt;br /&gt;
&lt;br /&gt;
DeviantART (commonly abbreviated dA), a website launched on August 7, 2000 mainly by Scott Jarkoff, Matthew Stephens and Angelo Sotira, is an artist community in which anyone can create a profile and exhibit or discuss artwork. It has gained much popularity through its eight years of existence, and as of August 2008 it consists of over 8 million members.&lt;br /&gt;
&lt;br /&gt;
Its interface allows users to submit their artwork (as long as it fits the site's rules and its various categories, destined for different types of art), comment on other people's works, and interact socially on forums, chatrooms and userpages. It is a very important means of showcasing artwork for many animators, and most - if not all - of the animators with a certain degree of popularity seek to keep their fans up to date through Journals on their deviantART pages.&lt;br /&gt;
&lt;br /&gt;
==News Section==&lt;br /&gt;
&lt;br /&gt;
The news section of the site consists of user-submitted articles and can range from site updates to contests. Sometimes, interesting articles are made regarding important matters such as [http://news.deviantart.com/article/40563/ the usage of copyright material].&lt;br /&gt;
&lt;br /&gt;
==Daily Deviations==&lt;br /&gt;
&lt;br /&gt;
Every day, a group of a few select users called the Category Directors - each responsible for a different category, such as Flash animation, tradicional painting, or photography - feature a few deviations (user-submitted art) that showcase a great amount of talent, beauty, or excellence. Most of the time, this is a result of an indication sent to a category's director by a normal DeviantART user.&lt;br /&gt;
As can be expected, choosing the best pieces of art can cause many fights, as in the end it all amounts to personal opinion. The users usually complain about all the Daily Deviations they don't agree with openly, especially in the Anthro category.&lt;br /&gt;
&lt;br /&gt;
==Subscriptions==&lt;br /&gt;
&lt;br /&gt;
Subscriptions are paid accounts that allow the user to receive some benefits, mostly when browsing dA. Some of them include being able to choose from plenty of browsing options, such as viewing more deviations per page, or browse older pieces, all the way back to the year 2000. It also allows a few features when making Journals, such as adding polls and a shoutbox.&lt;br /&gt;
Since subscriptions are heavily advertised through the website, one of their advantages is that those ads are removed when you get one.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.deviantart.com DeviantART homepage]&lt;/div&gt;</description>
			<pubDate>Fri, 12 Dec 2008 18:41:34 GMT</pubDate>			<dc:creator>FlashFirer</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Deviantart</comments>		</item>
		<item>
			<title>Flash CS4 commands</title>
			<link>http://anipedia.thebackalleys.com/index.php/Flash_CS4_commands</link>
			<description>&lt;p&gt;Summary: /* Z: Bone/Bind Tool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
All the tools in [[Flash CS4]] are listed here. Features that need a lot of explaining have their own pages. Hover and click on a keyboard button to learn more about the tool that it is assigned to. Some tools don't have keyboard shortcuts - they are listed below as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table id=&amp;quot;keyboard-table&amp;quot; width=&amp;quot;900&amp;quot; height=&amp;quot;289&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;33&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_01.gif&amp;quot; width=&amp;quot;900&amp;quot; height=&amp;quot;9&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_02.gif&amp;quot; width=&amp;quot;77&amp;quot; height=&amp;quot;111&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#F1:_Help&amp;quot; onmouseover=&amp;quot;return overlib('Opens Help Documentation');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-03.gif&amp;quot; width=&amp;quot;37&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;F1 - Help&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#F2:_Output&amp;quot; onmouseover=&amp;quot;return overlib('Opens Output Window');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot; title=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-04.gif&amp;quot; width=&amp;quot;38&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;F2 - Output&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#F3:_Find_.26_Replace&amp;quot; onmouseover=&amp;quot;return overlib('Opens Find &amp;amp; Replace Window');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot; title=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-05.gif&amp;quot; width=&amp;quot;40&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;F3 - Find &amp;amp;#38; Replace&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#F4:_Scene_View&amp;quot; onmouseover=&amp;quot;return overlib('Sets layout to Scene View');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot; title=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-06.gif&amp;quot; width=&amp;quot;36&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;F4 - Scene View&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_07.gif&amp;quot; width=&amp;quot;18&amp;quot; height=&amp;quot;111&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#F5:_New_Frame&amp;quot; onmouseover=&amp;quot;return overlib('Creates a New Frame');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot; title=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-08.gif&amp;quot; width=&amp;quot;42&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;F5 - New Keyframe&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#F6:_New_Keyframe&amp;quot; onmouseover=&amp;quot;return overlib('Creates a New Keyframe');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot; title=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-09.gif&amp;quot; width=&amp;quot;43&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;F6 - New Keyframe&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#F7:_New_Blank_Keyframe&amp;quot; onmouseover=&amp;quot;return overlib('Creates a New Blank Keyframe');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot; title=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-10.gif&amp;quot; width=&amp;quot;33&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;F7 - New Blank Keyframe&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#F8:_New_Symbol&amp;quot; onmouseover=&amp;quot;return overlib('Turns selection into a symbol of your choice');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot; title=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-11.gif&amp;quot; width=&amp;quot;37&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;F8 - New Symbol&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_12.gif&amp;quot; width=&amp;quot;28&amp;quot; height=&amp;quot;111&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#F9:_Actions&amp;quot; onmouseover=&amp;quot;return overlib('Opens Actions Window');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot; title=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-13.gif&amp;quot; width=&amp;quot;39&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;F9 - Actions&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#F10:_Menu_Select&amp;quot; onmouseover=&amp;quot;return overlib('Activates Menu Select');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot; title=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-14.gif&amp;quot; width=&amp;quot;36&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;F10 - Menu Select&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#F11:_Library&amp;quot; onmouseover=&amp;quot;return overlib('Opens Library Window');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot; title=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-15.gif&amp;quot; width=&amp;quot;36&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;F11 - Library&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#F12:_Publish_.26_View&amp;quot; onmouseover=&amp;quot;return overlib('Publishes FLA and plays');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-16.gif&amp;quot; width=&amp;quot;38&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;F12 - Publish &amp;amp;#38; View&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_17.gif&amp;quot; width=&amp;quot;322&amp;quot; height=&amp;quot;279&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_18.gif&amp;quot; width=&amp;quot;151&amp;quot; height=&amp;quot;72&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;11&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_19.gif&amp;quot; width=&amp;quot;155&amp;quot; height=&amp;quot;72&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_20.gif&amp;quot; width=&amp;quot;149&amp;quot; height=&amp;quot;32&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#-.2F_:_Delete_Anchor_Point&amp;quot; onmouseover=&amp;quot;return overlib('Deletes an Anchor Point on a primitive');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-21.gif&amp;quot; width=&amp;quot;39&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;-/_ - Delete Anchor Point&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#.2B.2F.3D:_Add_Anchor_Point&amp;quot; onmouseover=&amp;quot;return overlib('Adds an Anchor Point on a primitive');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-22.gif&amp;quot; width=&amp;quot;36&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;+/= - Add Anchor Point&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_23.gif&amp;quot; width=&amp;quot;74&amp;quot; height=&amp;quot;80&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_24.gif&amp;quot; width=&amp;quot;67&amp;quot; height=&amp;quot;168&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#Q:_Free_Transfrom_Tool&amp;quot; onmouseover=&amp;quot;return overlib('Free Transform: Activates transform tools for shapes and vectors');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-25.gif&amp;quot; width=&amp;quot;37&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;Q - Free Transform Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#W:_3D_Rotation_Tool&amp;quot; onmouseover=&amp;quot;return overlib('3D Rotation Tool: Psuedo-3D rotation for symbols');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-26.gif&amp;quot; width=&amp;quot;39&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;W - 3D Rotation Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#E:_Eraser&amp;quot; onmouseover=&amp;quot;return overlib('Eraser');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-27.gif&amp;quot; width=&amp;quot;38&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;E - Eraser&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#R:_Rectangle.2FRectangle_Primitive_Tool&amp;quot; onmouseover=&amp;quot;return overlib('Rectangle/Rectangle Primitive Tool');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-28.gif&amp;quot; width=&amp;quot;37&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;R - Rectangle/Rectangle Primitive Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#T:_Text_Tool&amp;quot; onmouseover=&amp;quot;return overlib('Text Tool');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-29.gif&amp;quot; width=&amp;quot;38&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;T - Text Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#Y:_Pencil_Tool&amp;quot; onmouseover=&amp;quot;return overlib('Pencil Tool: line drawing');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-30.gif&amp;quot; width=&amp;quot;40&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;Y - Pencil Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#U:_Deco_Tool&amp;quot; onmouseover=&amp;quot;return overlib('Deco Tool: paints pre-selected patterns');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-31.gif&amp;quot; width=&amp;quot;35&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;U - Deco Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#I:_Eyedropper&amp;quot; onmouseover=&amp;quot;return overlib('Eyedropper: selects colors you see');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-32.gif&amp;quot; width=&amp;quot;42&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;I - Eyedropper&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#O:_Oval.2FOval_Primitive_Tool&amp;quot; onmouseover=&amp;quot;return overlib('Oval /Oval primitives');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-33.gif&amp;quot; width=&amp;quot;36&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;O - Oval/Oval Primitive Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#P:_Pen_Tool&amp;quot; onmouseover=&amp;quot;return overlib('Pen Tool: Draw with anchor points');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-34.gif&amp;quot; width=&amp;quot;36&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;P - Pen Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_35.gif&amp;quot; width=&amp;quot;59&amp;quot; height=&amp;quot;40&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_36.gif&amp;quot; width=&amp;quot;10&amp;quot; height=&amp;quot;128&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#A:_Subselection_Tool&amp;quot; onmouseover=&amp;quot;return overlib('Subselection Tool: For modifying anchor points');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-37.gif&amp;quot; width=&amp;quot;37&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;A - Subselection Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#S:_Ink_Bottle_Tool&amp;quot; onmouseover=&amp;quot;return overlib('Ink Bottle: Add an outline around a vector');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-38.gif&amp;quot; width=&amp;quot;38&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;S - Ink Bottle Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_39.gif&amp;quot; width=&amp;quot;40&amp;quot; height=&amp;quot;39&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#F:_Gradient_Transform_Tool&amp;quot; onmouseover=&amp;quot;return overlib('Gradient Transform: change the properties of a gradient on the stage');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-40.gif&amp;quot; width=&amp;quot;36&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;F - Gradient Transform Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#G:_3D_Translation_Tool&amp;quot; onmouseover=&amp;quot;return overlib('3D Translation: Give symbols a psuedo-3D feeling in the stage with a Z-axis');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-41.gif&amp;quot; width=&amp;quot;39&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;G - 3D Translation Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#H.2FSpacebar:_Hand&amp;quot; onmouseover=&amp;quot;return overlib('Hand: easily move about the stage');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-42.gif&amp;quot; width=&amp;quot;37&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;H - Hand&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#J:_Object_Drawing&amp;quot; onmouseover=&amp;quot;return overlib('Object Drawing: all vectors instantly turned into symbols as you draw them');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-43.gif&amp;quot; width=&amp;quot;41&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;J - Object Drawing&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#K:_Paint_Bucket&amp;quot; onmouseover=&amp;quot;return overlib('The Paint Bucket: fills a vector with a color');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-44.gif&amp;quot; width=&amp;quot;38&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;K - Paint Bucket&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#L:_Lasso&amp;quot; onmouseover=&amp;quot;return overlib('Lasso: selects objects in a drawing area you select');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-45.gif&amp;quot; width=&amp;quot;34&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;L - Lasso&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_46.gif&amp;quot; width=&amp;quot;78&amp;quot; height=&amp;quot;39&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#Enter:_Play&amp;quot; onmouseover=&amp;quot;return overlib('Plays the timeline on the stage');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-47.gif&amp;quot; width=&amp;quot;83&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;Enter - Play&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_48.gif&amp;quot; width=&amp;quot;27&amp;quot; height=&amp;quot;89&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#Z:_Bone.2FBind_Tool&amp;quot; onmouseover=&amp;quot;return overlib('Bone/Bind tool: Create and attach bones');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-49.gif&amp;quot; width=&amp;quot;39&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;Z - Bone &amp;amp;#38; Bind Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_50.gif&amp;quot; width=&amp;quot;38&amp;quot; height=&amp;quot;40&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#C:_Convert_Anchor_Point_Tool&amp;quot; onmouseover=&amp;quot;return overlib('Convert Anchor Point Tool: Convert Anchor points from bezier to straight or vice versa');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-51.gif&amp;quot; width=&amp;quot;37&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;C - Convert Anchor Point Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#V:_Arrow&amp;quot; onmouseover=&amp;quot;return overlib('Arrow: Standard selection tool');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-52.gif&amp;quot; width=&amp;quot;38&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;V - Arrow&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#B:_Brush&amp;quot; onmouseover=&amp;quot;return overlib('Brush/Spraypraint Tool: Standard brush and a tool for randomly spraying a symbol of your choice');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-53.gif&amp;quot; width=&amp;quot;40&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;B - Brush&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#N:_Line_Tool&amp;quot; onmouseover=&amp;quot;return overlib('Line Tool: Draw lines');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-54.gif&amp;quot; width=&amp;quot;35&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;N - Line Tool&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#M:_Magnifier&amp;quot; onmouseover=&amp;quot;return overlib('Magnifier: Zoom tool');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-55.gif&amp;quot; width=&amp;quot;42&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;M - Magnifier&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#.3C:_Previous_Frame&amp;quot; onmouseover=&amp;quot;return overlib('Goes to previous frame on the timeline');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-56.gif&amp;quot; width=&amp;quot;36&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;&amp;amp;#60; - Previous Frame&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#.3E:_Next_Frame&amp;quot; onmouseover=&amp;quot;return overlib('Goes to next frame on the timeline');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-57.gif&amp;quot; width=&amp;quot;36&amp;quot; height=&amp;quot;40&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;&amp;amp;#62; - Next Frame&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_58.gif&amp;quot; width=&amp;quot;133&amp;quot; height=&amp;quot;89&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_59.gif&amp;quot; width=&amp;quot;62&amp;quot; height=&amp;quot;49&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;14&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;a href=&amp;quot;#H.2FSpacebar:_Hand&amp;quot; onmouseover=&amp;quot;return overlib('Hand: Hold down to use the Hand Tool');&amp;quot; onmouseout=&amp;quot;return nd();&amp;quot; onfocus=&amp;quot;this.blur()&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard-60.gif&amp;quot; width=&amp;quot;207&amp;quot; height=&amp;quot;39&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;Spacebar - Hand&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_61.gif&amp;quot; width=&amp;quot;72&amp;quot; height=&amp;quot;49&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;14&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/keyboard_62.gif&amp;quot; width=&amp;quot;207&amp;quot; height=&amp;quot;10&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;67&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;10&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;27&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;10&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;29&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;9&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;14&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;15&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;11&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;26&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;10&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;18&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;10&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;11&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;21&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;8&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;8&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;27&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;14&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;19&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;9&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;10&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;18&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;8&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;8&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;12&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;16&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;23&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;27&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;9&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;36&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;38&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;img src=&amp;quot;http://www.thebackalleys.com/resources/keyboard/images/spacer.gif&amp;quot; width=&amp;quot;322&amp;quot; height=&amp;quot;1&amp;quot; alt=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
=Timeline Features=&lt;br /&gt;
==Motion Tween==&lt;br /&gt;
See [[Tutorial:Motion tweening (CS4)|CS4 Motion Tween Tutorial]].&lt;br /&gt;
==Shape Tween==&lt;br /&gt;
See [[Tutorial:Shape tweening|Shape Tweening Tutorial]].&lt;br /&gt;
==Classic Motion Tween==&lt;br /&gt;
See [[Tutorial:Motion tweening (classic)|Classic Motion Tween Tutorial]].&lt;br /&gt;
=Keyboard Shortcuts=&lt;br /&gt;
==F1: Help==&lt;br /&gt;
Opens the '''Help''' documentation, which is located online as of version CS4.&lt;br /&gt;
==F2: Output==&lt;br /&gt;
Opens the '''Output''' window, which generates debugging and error information upon publishing and preview.&lt;br /&gt;
==F3: Find &amp;amp; Replace==&lt;br /&gt;
Opens the '''Find &amp;amp; Replace''' window, queuing the next entry to be searched for. For [[Actionscript]].&lt;br /&gt;
==F4: Scene View==&lt;br /&gt;
Expands the stage to fit the entire span of the window, allowing for maximum drawing area. Hitting F4 again brings it back to the previous layout.&lt;br /&gt;
==F5: New Frame==&lt;br /&gt;
Creates a new [[frame]] on the [[timeline]] where specified.&lt;br /&gt;
==F6: New Keyframe==&lt;br /&gt;
Creates a [[new keyframe]] on the [[timeline]] where specificed.&lt;br /&gt;
==F7: New Blank Keyframe==&lt;br /&gt;
Creates a new [[blank keyframe]] on the [[timeline]] where specified.&lt;br /&gt;
==F8: New Symbol==&lt;br /&gt;
Takes whatever is selected on the stage and turns it into a symbol of your choice -- [[movie clip]], [[graphic]] or [[button]].&lt;br /&gt;
==F9: Actions==&lt;br /&gt;
Opens the '''Actions''' window, for displaying Actionscript.&lt;br /&gt;
==F10: Menu Select==&lt;br /&gt;
Brings the focus to the menu items at the top of Flash. Use arrow keys to scroll through them.&lt;br /&gt;
==F11: Library==&lt;br /&gt;
Opens the [[Library (flash)|Library]] panel.&lt;br /&gt;
==F12: Publish &amp;amp; View==&lt;br /&gt;
Publishes your [[FLA]] and opens it.&lt;br /&gt;
==Q: Free Transform Tool==&lt;br /&gt;
Selects the transformation tools to modify shapes and object.&lt;br /&gt;
* '''Resize''': click and drag a square. Hold the Shift key to maintain proportions.&lt;br /&gt;
* '''Skew''': click and drag between the squares on the line. &lt;br /&gt;
* '''Move''': click and drag inside the shape.&lt;br /&gt;
* '''Distort''': Right-click the shape and select ''Distort''. Anchor points become distortion points. Click and drag them to distort the original shape. ''Shapes only - does not work on symbols''.&lt;br /&gt;
* '''Envelope''': Right-click the shape and select ''Envelope''. Multi-point distortion with curved anchor points. Click and drag to distort. ''Shapes only - does not work on symbols''.&lt;br /&gt;
==W: 3D Rotation Tool==&lt;br /&gt;
Symbols only. Creates an XYZ axis rotation tool for the symbol which gives the illusion of 3D rotation. ''AS3.0 documents only''.&lt;br /&gt;
==E: Eraser==&lt;br /&gt;
Activates the eraser.&lt;br /&gt;
==R: Rectangle/Rectangle Primitive Tool==&lt;br /&gt;
Activates the rectangle or rectangle primitive tool. Click and drag to draw a rectangle or rectangle primitive. Hold down shift while dragging to hold proportions.&lt;br /&gt;
==T: Text Tool==&lt;br /&gt;
Activates the text tool. Click and drag to create an area to type text. Text options are in the Properties window.&lt;br /&gt;
==Y: Pencil Tool==&lt;br /&gt;
Activates the pencil tool.&lt;br /&gt;
==U: Deco Tool==&lt;br /&gt;
Activates the [[Deco tool]]. The Deco Tool takes a pattern and links it as you paint to create a decorative, linked pattern.&lt;br /&gt;
==I: Eyedropper==&lt;br /&gt;
Activates the eyedropper. Click to select a color to grab its hex value.&lt;br /&gt;
==O: Oval/Oval Primitive Tool==&lt;br /&gt;
Activates the oval or oval primitive tool. Click and drag to draw an oval or oval primitive. Hold down shift while dragging to hold proportions.&lt;br /&gt;
==A: Subselection Tool==&lt;br /&gt;
==S: Ink Bottle Tool==&lt;br /&gt;
Activates the Ink Bottle Tool. The Ink Bottle takes uses line properties from the Properties window and allows you to create an ink outline around vector shapes.&lt;br /&gt;
==F: Gradient Transform Tool==&lt;br /&gt;
Activates the Gradient Transform Tool. Select a gradient with this tool on and it will add transform points for gradients. These include rotation, shape, direction and center.&lt;br /&gt;
==G: 3D Translation Tool==&lt;br /&gt;
Symbols only. Creates an XYZ axis translate tool for the symbol which gives the illusion of 3D movement on all 3 planes. ''AS3.0 documents only''.&lt;br /&gt;
==H/Spacebar: Hand==&lt;br /&gt;
Activates the Hand tool. Holding down spacebar and dragging or dragging with the Hand tool on will allow you to move around the stage without having to use the scroll bars.&lt;br /&gt;
==J: Object Drawing==&lt;br /&gt;
Activates Object Drawing. This will make any brush stroke or shape you draw to be instantly created into an object. Many people find this tool intrusive and annoying, you can go to Edit &amp;gt; Keyboard Shortcuts and remove this keyboard shortcut completely.&lt;br /&gt;
==K: Paint Bucket==&lt;br /&gt;
Activates the Paint Bucket. For filling shapes with color.&lt;br /&gt;
==L: Lasso==&lt;br /&gt;
Activates the Lasso. Create a custom selection using click-and-drag. Also has a magic wand selection option.&lt;br /&gt;
==Enter: Play==&lt;br /&gt;
Plays at the point where the timeline is.&lt;br /&gt;
==Z: Bone/Bind Tool==&lt;br /&gt;
Bone tool: Create bones and connect to create a rig. First bone is the parent, following bones are the children. Follows the rules of [[Inverse kinematics]]. For more information, see the[[Tutorial:Flash rigs | Flash Rigs tutorial]].&lt;br /&gt;
&lt;br /&gt;
==P: Pen Tool==&lt;br /&gt;
==+/=: Add Anchor Point==&lt;br /&gt;
==-/_: Delete Anchor Point==&lt;br /&gt;
==C: Convert Anchor Point Tool==&lt;br /&gt;
==V: Arrow==&lt;br /&gt;
==B: Brush==&lt;br /&gt;
Selects the vector brush tool for painting.&lt;br /&gt;
&lt;br /&gt;
==N: Line Tool==&lt;br /&gt;
==M: Magnifier==&lt;br /&gt;
Zoom tool. Brings up the magnifying glass. Click to zoom, click and hold to zoom into a selection. Previous shortcut was Z.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;: Previous Frame==&lt;br /&gt;
==&amp;amp;#62;: Next Frame==&lt;br /&gt;
&lt;br /&gt;
=Other Keyboard Shortcuts=&lt;br /&gt;
* '''Ctrl+S''': Save. Always save as often as possible!&lt;br /&gt;
* '''Shift+F12''': Publish&lt;br /&gt;
* '''Ctrl+=''': Zoom in&lt;br /&gt;
* '''Ctrl+-''': Zoom out&lt;br /&gt;
&lt;br /&gt;
[[Category: Flash tutorials]]&lt;br /&gt;
[[Category: Flash FAQ]]&lt;/div&gt;</description>
			<pubDate>Thu, 11 Dec 2008 09:52:28 GMT</pubDate>			<dc:creator>Rtil</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Flash_CS4_commands</comments>		</item>
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			<title>Tutorial:Motion tweening (CS4)</title>
			<link>http://anipedia.thebackalleys.com/index.php/Tutorial:Motion_tweening_%28CS4%29</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Motion tweening in CS4 presents some major changes which make tweening for animation much more flexible. However, these new methods of tweening can seem daunting to people familiar with the same kinds of tweens for so many versions of Flash. This page will cover all the new features, and how to use them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Flash tutorials]]&lt;/div&gt;</description>
			<pubDate>Wed, 19 Nov 2008 20:06:51 GMT</pubDate>			<dc:creator>Rtil</dc:creator>			<comments>http://anipedia.thebackalleys.com/index.php/Talk:Tutorial:Motion_tweening_%28CS4%29</comments>		</item>
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			<description>&lt;p&gt;Summary: Protected &amp;quot;[[Index.php/index.php]]&amp;quot; [edit=autoconfirmed:move=autoconfirmed]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;amp;nbsp;&lt;/div&gt;</description>
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