Frozensheep

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FrozenSheep
General Information
Real name: Nikko Ronsayro
Age: 16
Alternative Handle: none
Links
Newgrounds
Cartoons
[1]

FrozenSheep is a flash animator [2]

Image:Bird.png


Contents

[edit] 2006


FrozenSheep began with fairly simple animations, involving characters resembling flat heads, characters created by Dan Paladin. They were fairly crude and poorly done. He did not insert the song from the start because of problems with song choice so syncing was problem. Examples: [3] [4] [5]

FrozenSheep's first none flat head cartoon was a music video for Cheer Up by Reel Big Fish. It was a remake of MaxJayJay's Hapless [6] He also made a comedy sketch cartoon resembling robot chicken. It was called The Nothing Flash[7] At the time he did not know what robot chicken was since it still has not aired in Canada yet. It was somewhat inspired by lazymuffin's the tumor flash. The movie ended up being featured in the frontpage of AlbinoBlackSheep

[edit] 2007


In 2007 FrozenSheep did not participate in much animation partly because of school and lack of motivation. He moved into a more tween based animation style, one of his first tween heavy animations was this music video for Brain Damage by Pink Floyd [8] This year he also started his "Analogy of FrozenSheep" series. Which was a series of music videos animated around a certain emotion or word.

[edit] 2008


This year he animated the final episode for "Analogy of FrozenSheep" series. This episode signified a new style for FrozenSheep, slowly moving away from tween based animation to more frame by frame. [9]

He got his first award, a daily 4th, with a music video for Jamie Cullum's cover of "I Get a Kick Out of You" [10]

This year, FrozenSheep also attempted to start a new series called "Appleville". A cartoon revolving around two generic characters. [11]

He also started another small series revolving around experimenting with paper animation.

WACOM TABLET IS NOW IN USE? FU CU CA CU UCK

[edit] ActionScript

FrozenSheep knows basic action script, enough to make menus, frame jumps, buttons and comprehend enough AS to make simple physics changes in game script.

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